Stylized Evergreen Terrain Tiles View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.6.0 or later
Package size
36.6 MB
Files
54
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Stylized Evergreen Terrain Tiles

by Bramblekiln Studio (opens in new tab)

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16 stylized low-poly 8 x 8 m mesh terrain tiles: meadows, fernwood, rocky ground and connecting dirt paths, with ground colliders and two demo scenes. URP only.

Price $14.99

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Last 6 months

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Price history for Stylized Evergreen Terrain Tiles, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 26 Oct 2 Nov 9 Nov

Asset preview

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Stylized Evergreen Terrain Tiles screenshot 1

Stylized Evergreen Terrain Tiles screenshot 1

About this asset

Build lush, stylized landscapes from sixteen detailed 8 x 8 metre terrain tiles. Nine ground variants (wildflower and stone-flower meadows, fernwood floors, rocky highlands, muddy and damp ground, a scorched camp ground and a plain meadow) mix with seven path tiles (straight, corner, crossroads, T-junction, end cap, gentle curve and an overgrown path).

Every tile is a detailed mesh with grass blades, flowers, ferns, mushrooms, rocks and logs, coloured per vertex, with a separate static ground collider so characters walk on a clean surface. Ground edges line up on the 8 m grid, so tiles snap together in any layout.

Two demo scenes show a labelled tile gallery and a connected 3 x 3 landscape. Includes a URP vertex-colour shader and material, full documentation with per-tile triangle counts, and the Blender source file. This is a mesh environment pack, not Unity Terrain; there are no texture maps, LODs or height variation between tiles. Screenshots show actual package content.

From the publisher's Asset Store listing.

Technical details

16 prefabs (9 ground, 7 path), 8 x 8 m each; pivot at tile centre on the ground surface (base about 0.38 m below). Visual meshes 11,295 to 67,330 triangles per tile (439,482 for one of each); no LODs; Read/Write off. Separate static non-convex ground MeshCollider per tile (5,568 triangles); decoration is not individually collidable. Vertex-colour URP shader (shadow, depth and depth-normals passes) with one material; one planar UV set per mesh; no texture maps. Two demo scenes. Blender 4.3 source in a ZIP. Tested in Unity 6000.6.0f1 with URP 17.6.0. URP only; Built-in and HDRP are not supported; mobile performance has not been established. Limitations: a soft darker rim at tile edges can show a grid pattern when viewed from above; CampGround and DampBankGround are dark and contrast strongly with the meadow tiles.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.0f1 Not listed Compatible Not listed

Universal Render Pipeline (URP) only. Built-in Render Pipeline and HDRP are not supported. Tested with Unity 6000.6.0f1 and URP 17.6.0. The package includes its own URP vertex-colour shader and material; replacing it with the standard URP Lit shader loses the vertex colours.

As listed on the Asset Store.