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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 34.1 MB
- Files
- 81
- Views in the past week
- 11
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $12.99 on
Keywords
Kappa - Turtle - 河童
A charming, game-ready stylized Kappa character with custom rigging, animated eyelid blinking, locomotion animations, an animated water dish, and a tuned physics asset.
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Price history
Last 6 months
USDAsset preview
1 / 9
Kappa - Turtle - 河童 screenshot 1
About this asset
Model Info:
- URP/Built-in compatible
- Generic model
- Vertex Count: 5,767
- Triangle Count: 11,148 Triangles (5,616 Faces / 11,343 Edges)
- Materials: 2 Materials (Kappa, Water)
- Textures:
- Character Body: 2048x2048 PNG files (Base Color, Normal Map)
- Animated Water: 512x512 PNG files (Base Color, Normal Map)
- Model height: ~130 cm
- Blendshapes: Eyelid Blinking only
- Particle: WaterDropletsController
- Scripts:
- SimpleTailSpring
- TanukiPlayerController
- ThirdPersonCamera
- WaterDropletsController
- WaterSurfaceRipple
- WaterSurfaceSway
Animations: 24 Animation Sequences
Locomotion / Movement:
Walk
Run
Jump
Fall_Loop
Land
Climb
Crouch & Crawl:
Crouch
Crouch_Walk
Crawl
Crawl_Idle
Combat, Damage & Reactions:
Attack_double
Attack_left
DMG_left
DMG_right
Fall_Sit (Knockdown / Fall)
Sit (Downed Idle / Sitting)
Idles & Poses:
Idle
Idle_Looking
T_Pose
Emotes & Gestures:
Laughs
Laughs_Idle
Wave
Yes
No
-----
URP/Built-in:
- This package supports both the Built-in Render Pipelineand the Universal Render Pipeline (URP).
- Separate materials, prefabs, and demo scenes are provided for both pipelines inside the project structure.
Demo Controller:
- TanukiPlayerController & ThirdPersonCamera: Original, custom scripts developed specifically for this demo project.
Tail Physics:
- While the model has a default baked tail animation, the player character uses the SimpleTailSpring script for smoother, physics-driven tail movement.
Blinking:
- While the FBX contains the original animations, the Animator Controller uses modified animation clips with adjusted eye blinking.
Water:
- The WaterSurfaceSway and WaterSurfaceRipple scripts attach directly to the separated water mesh under the head bone to deliver subtle procedural sloshing and pulsing ripple effects compatible with both Built-in and URP pipelines.
- Working alongside them, the WaterDropletsController monitors the character's movement velocity and jump events to dynamically trigger the rim particle system, splashing droplets out of the dish only during fast running or sudden leaps.
From the publisher's Asset Store listing.
Technical details
URP/Built-in:
- This package supports both the Built-in Render Pipelineand the Universal Render Pipeline (URP).
- Separate materials, prefabs, and demo scenes are provided for both pipelines inside the project structure.
Demo Controller:
- TanukiPlayerController & ThirdPersonCamera: Original, custom scripts developed specifically for this demo project.
Tail Physics:
- While the model has a default baked tail animation, the player character uses the SimpleTailSpring script for smoother, physics-driven tail movement.
Blinking:
- While the FBX contains the original animations, the Animator Controller uses modified animation clips with adjusted eye blinking.
Water:
- The WaterSurfaceSway and WaterSurfaceRipple scripts attach directly to the separated water mesh under the head bone to deliver subtle procedural sloshing and pulsing ripple effects compatible with both Built-in and URP pipelines.
- Working alongside them, the WaterDropletsController monitors the character's movement velocity and jump events to dynamically trigger the rim particle system, splashing droplets out of the dish only during fast running or sudden leaps.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Not listed |
As listed on the Asset Store.