Desert SUV Off-Road 4X4 View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.6.3 or later
Package size
8.2 MB
Files
9
Views in the past week
15

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$4.99 on

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Desert SUV Off-Road 4X4

by Northform (opens in new tab)

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Low-poly boxy off-road SUV for URP: 3 LODs, one 2048 PBR atlas, see-through glass, opening doors, hood and tailgate, separate wheels and a convex collider. Ready for games.

Price $4.99

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Price history

Last 6 months

USD
Price history for Desert SUV Off-Road 4X4, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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Desert SUV Off-Road 4X4 screenshot 1

Desert SUV Off-Road 4X4 screenshot 1

About this asset

A game-ready, low-poly boxy off-road SUV built at real-world scale (2.33 × 2.14 × 4.82 m) for the Universal Render Pipeline. It comes in orange paint with black hood stripes, a full grille with round headlights, LED bars, a bull bar, cube lights, an aluminium skid plate, flared wheel arches and a rear-mounted spare.

The vehicle is made to be driven and opened. The wheels, doors, hood, side-hinged swing gate, lift glass and steering wheel are separate objects, each pivoted on its real hinge or axle, ready to hook up to your own vehicle controller. Opening the hood reveals a modelled engine bay, and the doors open onto a full interior with seats, dashboard and steering wheel. LOD0 also has a separate frame, axles, links, coil-overs, driveshafts, exhaust and fuel tank, all attached to the body.

Three LOD levels (7,898 / 4,436 / 1,976 triangles) share one 2048 PBR texture atlas and are set up in a LODGroup, with a 96-triangle convex collision hull. Smooth weighted normals keep the low-poly surfaces clean under raking light. The windows use a separate transparent glass material, so the interior is visible.

An included editor script applies the correct import settings and builds the prefab in one click, setting up the LODGroup, materials, collider and part hierarchy.

Suitable for off-road, racing, open-world, survival and simulation games on PC, console and mid-range mobile. To customise it, repaint the BaseColor atlas for new colours or liveries, or swap the glass tint on the material.

No driving script, wheel colliders or animations are included. The model is static geometry with pivots for your own controller.

From the publisher's Asset Store listing.

Technical details

Number of textures: 3 (BaseColor, Normal, Metallic/Occlusion/Smoothness)

Texture dimensions: 2048 × 2048

Polygon count of Offroad SUV:

  • LOD0: 7,898 tris
  • LOD1: 4,436 tris
  • LOD2: 1,976 tris
  • Collision hull: 96 tris

Minimum polygon count: 1,976 tris (LOD2)

Maximum polygon count: 7,898 tris (LOD0)

Number of meshes/prefabs: 93 meshes (74 LOD0, 12 LOD1, 6 LOD2, 1 collision) in 1 FBX; 1 prefab

Rigging: No (no skeleton). The wheels, doors, hood, swing gate, lift glass and steering wheel are separate objects pivoted on their hinges and axles.

Animation count: 0

Animation type list: None

UV mapping: Yes. Every LOD shares one 0–1 atlas; small solid-colour parts share colour swatches. There are no lightmap UVs; Unity's "Generate Lightmap UVs" can create them.

LOD information: 3 levels (LOD0, LOD1, LOD2) in a LODGroup. They switch at 45% / 18% / 4% screen height, and the vehicle is culled below 4%.

Types of materials and texture maps:

  • 2 URP Lit PBR materials (metallic workflow):an opaque atlas material;
    a transparent glass material using the same atlas, with alpha from the BaseColor.
  • Maps:BaseColor (sRGB, alpha = glass opacity);
    Normal (OpenGL / Y+);
    packed Metallic (R) / Occlusion (G) / Smoothness (A).
  • URP only. Tested in Unity 6000.6.3f1 with URP 17.6.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.3f1 Not listed Compatible Not listed

As listed on the Asset Store.