ToonTastic - Restaurant Staff OFFICIAL SALE

Fill your kitchen and dining room. Combine skin tones, hair, beards and uniforms to create chefs, waiters and fast food crews, and equip them with 27 kitchen and service props.

One modular character, endless variations

  • 11 skin tones
  • 126 hair meshes: 21 styles in 6 colors
  • 174 facial hair meshes: 29 styles in 6 colors
  • 60 eyebrow meshes: 10 styles in 6 colors
  • Male and female eyes, eyelashes and 5 mouth shapes
  • Blinking and eye movement through blend shapes

In this pack: 27 wearable pieces

  • Chef, Butcher and Dishwasher outfits
  • Waiter outfit in 3 variants
  • Fast food uniform in 6 colors
  • Chef hats in 4 styles
  • Glasses, sunglasses and 9 earrings

27 props

Cleaver, kitchen knife, ladle, spatulas, meat cuts, sauce bottles, mugs, coffee cups, plastic cups, water bottle, books, notebook, calculator and wallet.

Animated and ready to use

  • 29 animations: Idle (3), Walk, Run, Jump (start / idle / land / full), Greeting, Talking, Sit / Get up, Pick up, Interact, Item change, Throw, Hit, Die, Lie down (2), Pistol idle / attack, Rifle idle / attack, Melee idle / 3 attacks
  • 10 still poses for menus, portraits and screenshots: Wave, Talk, Sit, Aim pistol, Aim rifle, Fight stance, Strike, Run, Jump, Throw
  • 20 ready-made characters as lightweight prefabs (2,727 to 4,476 triangles each)
  • Character Customizer demo scene: change every part and its color at runtime, randomize, preview animations
  • Character selection screen with the ready-made characters and the ones you saved
  • Save and load characters as JSON at runtime (works in builds), or bake them to a clean prefab in the editor (unused parts stripped)
  • Custom inspector: dress a character in the Scene view without entering Play mode
  • Small scripting API: SetPart, Step, Randomize, GetLook, ApplyLook
  • Works together with the other ToonTastic character packs: same rig, same material, same scripts
  • Materials for Built-in, URP and HDRP

Made to be light

  • One 256x256 color palette texture and one material for everything (plus a transparent variant for glass)
  • Body mesh: 1,756 triangles; clothing pieces: 48 to 1,185 triangles
  • Props: 44 to 480 triangles