Fill every desk. Next to 6 business suits, tops, pants and shoes are separate pieces, so shirts, ties, vests and sweaters can be combined into hundreds of office looks. 53 office props are included.
One modular character, endless variations
- 11 skin tones
- 126 hair meshes: 21 styles in 6 colors
- 174 facial hair meshes: 29 styles in 6 colors
- 60 eyebrow meshes: 10 styles in 6 colors
- Male and female eyes, eyelashes and 5 mouth shapes
- Blinking and eye movement through blend shapes
In this pack: 96 wearable pieces
- Business suit in 6 variants and a Cleaner outfit
- 44 tops: shirt + sweater, shirt + tie, vest + bow tie, vest + tie
- 12 pants and 12 pairs of shoes
- 6 fedoras, 3 headphones and a messenger bag
- Glasses, sunglasses and 9 earrings
53 props
Briefcase, smartphones, phones, calculator, mail, books, notebooks, folders, dossiers, blueprints, pens, pencils, wallet, thermos, coffee, donuts, mop bucket and brooms.
Animated and ready to use
- 29 animations: Idle (3), Walk, Run, Jump (start / idle / land / full), Greeting, Talking, Sit / Get up, Pick up, Interact, Item change, Throw, Hit, Die, Lie down (2), Pistol idle / attack, Rifle idle / attack, Melee idle / 3 attacks
- 10 still poses for menus, portraits and screenshots: Wave, Talk, Sit, Aim pistol, Aim rifle, Fight stance, Strike, Run, Jump, Throw
- 20 ready-made characters as lightweight prefabs (3,112 to 4,388 triangles each)
- Character Customizer demo scene: change every part and its color at runtime, randomize, preview animations
- Character selection screen with the ready-made characters and the ones you saved
- Save and load characters as JSON at runtime (works in builds), or bake them to a clean prefab in the editor (unused parts stripped)
- Custom inspector: dress a character in the Scene view without entering Play mode
- Small scripting API: SetPart, Step, Randomize, GetLook, ApplyLook
- Works together with the other ToonTastic character packs: same rig, same material, same scripts
- Materials for Built-in, URP and HDRP
Made to be light
- One 256x256 color palette texture and one material for everything (plus a transparent variant for glass)
- Body mesh: 1,756 triangles; clothing pieces: 48 to 1,185 triangles
- Props: 38 to 600 triangles