PERCH — Creature Landing & Perching View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.5.4 or later
Package size
1.5 MB
Files
142
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PERCH — Creature Landing & Perching

by Decnet Games (opens in new tab)

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From Free Flight to Sub-Millimeter Perching. Zero Snapping. Zero Race Conditions. Zero GC Spikes.

Discount -50% Original price $39.00 Price $19.50

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Last 6 months

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Price history for PERCH — Creature Landing & Perching, 6 months Current $19.50; lowest $19.50; highest $19.50 in this period. $0 $10 $20 26 Oct 28 Oct 30 Oct 1 Nov 3 Nov 5 Nov 7 Nov

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PERCH — Creature Landing & Perching screenshot 1

PERCH — Creature Landing & Perching screenshot 1

About this asset

Stop Making Your Birds Fly in Circles. Give Flight a Place to Land.

JOIN DISCORD | DOCUMENTATION | OTHER ASSETS

Ever noticed how artificial game worlds feel when flying creatures never actually touch the environment?

In default Unity, getting a bird to land realistically is frustrating. Birds snap onto branches with zero braking weight, talons float in mid-air because Unity IK only supports Humanoids, multiple birds glitch inside each other on the same rail, and landing on swaying trees or rocking boats breaks completely.

PERCH solves all of this out of the box.

It connects soaring flight, approach banking, aerodynamic flare, talon contact, resting idles, and takeoffs into one seamless, natural cycle. Whether you are building an atmospheric forest, an open-world RPG, or a stealth game with reactive wildlife, PERCH makes your world feel alive.

Watch your birds scan for open perches, bank into smooth turns, flare their wings to shed speed, and firmly grip branches, fence rails, or power lines using a custom Generic Rig Two-Bone IK solver that works with any bird skeleton—no Humanoid setup required. Birds can even land on moving objects like swaying tree branches, rocking boats, and moving vehicles. When players draw near or fire a shot, flocks react with natural, staggered panic scatter waves.

🌟 8 POWERHOUSE FEATURES

1. Smart Perch Authoring & Automatic Slot Reservations

Set up individual perches, fence rails, or telephone wires in seconds. PERCH automatically manages smart reservation leases so birds never overlap, fight for spots, or clip inside each other. Built-in wingspan clearance prevents crowded perching on shared rails, and slots release immediately if an approaching bird is startled or redirected.

2. Aerodynamic Flight, Banking & Flare Braking

Birds in PERCH don't stop abruptly like robots. They bank into turns, follow smooth deceleration curves, and flare their wings to bleed off speed right before touchdown. Building drones or VTOL vehicles instead of birds? Switch to Hover Descent mode for smooth vertical landings and rotor spin-downs.

3. Universal 2-Bone IK Foot Locking (Works on ANY Bird)

Unity's built-in IK only works on Humanoid avatars. PERCH includes an analytical Two-Bone IK Solver built specifically for birds, creatures, and landing gear. Talons and feet firmly lock onto uneven bark, curved branches, fence posts, and rocks with zero foot sliding—even while the bird bobs its head during idle animations. Fully compatible with Generic rigs and any marketplace model.

4. Moving Supports & Dynamic Momentum

Breathe life into dynamic environments. Birds effortlessly track and land on swaying tree branches, rocking boats, and moving vehicles. When launching from a moving support, the bird naturally inherits the platform's speed and direction for a physically believable takeoff. Static perches automatically bypass moving calculations to keep CPU overhead near zero.

5. Flexible Animation: Mecanim, Procedural, or Direct Clips

Choose the animation workflow that fits your project. Plug into your existing Mecanim Animator controller, or use the 100% Procedural Driver to flap wings, bank in flight, sway while breathing, and fold wings with zero animation clips required. A direct playables mixer is also included for silky-smooth clip blending.

6. PERCH Studio Hub (Ctrl+Alt+P) & Level Raycast Scanner

Stop placing landing spots by hand. The 1-click Surface Scanner casts rays across your rocks, rooftops, and branches to automatically detect valid landing surfaces and generate perches in seconds. Rehearse approach paths directly in the Scene View without entering Play Mode, backed by full Undo (Ctrl+Z) support.

7. Living Flocks & Threat-Reactive Panic Waves

Create believable wildlife ecosystems. Roaming birds autonomously search for open perches, rest for configurable durations, and take off to explore. When a player, predator, or gunshot triggers a threat, nearby perched birds burst into the air in realistic, staggered panic waves.

8. Drone & Quadcopter Landing Out of the Box

PERCH isn't limited to birds. It comes ready for autonomous delivery drones, military VTOL dropships, and surveillance quadcopters—complete with vertical descent paths, ground sensor detection, and propeller speed ramp-downs upon touchdown.

📦 WHAT'S IN THE BOX?

  • 2 Rigged Stylized Birds: Garden Finch (11 bones) and Willow Wren (13 bones) with custom hand-painted textures.
  • 10 Baked Animations: 5 dedicated motion clips per bird (Flap, Glide, Land, Stand Idle, Takeoff).
  • 7 Ready-to-Play Demo Scenes: Courtyard showcase, 24-bird ambient park flock, moving boat/branch demo, model integration sandbox, and stress benchmarks.
  • Original 3D Blender Files: Full .blend source files included for both bird meshes and animation rigs.
  • 100% Clean C# Source Code: Fully commented, modular, zero DLLs, zero external dependencies, and zero GC alloc per frame.
  • Comprehensive Documentation: Complete 47-page online guide, video tutorials, and API reference.

👥 BUILT FOR EVERY ROLE IN YOUR STUDIO

  • Level Designers: Populate realistic perches across massive environments in minutes with the automatic surface scanner.
  • Game Designers: Adjust flight speed, perching dwell times, and scatter radius directly in Inspector profiles without writing code.
  • Technical Artists: Pin talons to uneven surfaces with custom 2-bone IK on Generic rigs without complex rigging constraints.
  • Programmers: Enjoy zero garbage allocation (0 GC alloc) during flight, clean C# events, and an extensible IPerchFlightProvider interface.

💡 INTEGRATION TIPS & SCOPE

  • Custom Models: Works with any bird model. Simply assign the wing and leg bones in the setup wizard and assign your landing/flight clips.
  • Navigation Scope: PERCH handles local approach curves, obstacle clearance, touchdown alignment, and takeoff momentum. For long-distance 3D pathfinding through complex indoor corridors, hook your favorite navmesh or waypoint solution into the IPerchFlightProvider interface.
  • Pipeline Compatibility: Works in URP, Built-in, and HDRP. The core C# code has zero render pipeline dependencies (simply assign your project's materials in Built-in/HDRP).

From the publisher's Asset Store listing.

Technical details

Key Features-

Natural Landing & Perching

  • Smart Perch Slots & Rails
  • Collision-Free Reservations
  • Aerodynamic Wing-Flare Braking
  • Universal Generic Rig Two-Bone IK
  • Rock-Solid Foot Grounding
  • Moving Platforms & Swaying Branches
  • Takeoff Momentum Handover

Flight & Behavior AI

  • Autonomous Roaming Flight
  • Forward Glide & Banking Curves
  • Drone Hover Descent Mode
  • Threat & Gunshot Panic Waves
  • Configurable Dwell & Rest Times
  • Custom Flight Provider API

Editor Tools & Workflow

  • PERCH Studio Hub (Ctrl+Alt+P)
  • 1-Click Level Surface Raycast Scanner
  • In-Editor Trajectory Rehearsal
  • Full Native Unity Undo Support
  • Zero-Setup Quick Start Wizard

Included Content & Assets

  • 2 Rigged Stylized Birds (Garden Finch & Willow Wren)
  • 10 Baked Animations (5 per bird)
  • Original Blender 3D Source Files
  • 7 Ready-to-Explore Demo Scenes
  • 100% Clean, Commented C# Source Code
  • Comprehensive 47-Page Online Documentation

Unity Version & Platform Support

  • Unity Compatibility: Unity 2021.3 LTS, Unity 2022.3 LTS, Unity 6 (6000.x)+
  • Render Pipelines:Universal Render Pipeline (URP) — Demo scenes pre-configuredBuilt-in Render Pipeline — Fully compatible (runtime code has zero SRP dependencies)High Definition Render Pipeline (HDRP) — Fully compatible
  • Target Platforms: Windows, macOS, Linux, iOS, Android, PlayStation 4/5, Xbox Series X/S, Nintendo Switch, and VR/AR (Meta Quest, Vision Pro).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.5.4f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.