Stylized Nature - Cave Entrances Pack OFFICIAL SALE

TRAILER · DOCUMENTATION · DISCORD


WebGL demo:


Basic

Desert

Ice

Jungle

Lava


Give your landscape a distinctive cave entrance with prepared rock forms and five coordinated visual themes.

Stylized Nature - Cave Entrances Pack by Arkerion Studios provides cave mouths, rock arches, overhangs, and cliff transitions for building recognizable entrances and rocky landmarks in Unity. Choose a form that suits your approach, then use the corresponding theme to fit its surroundings.

The Basic theme pairs stylized stone with green moss coverage for forest edges, rocky hillsides, and natural cave landmarks.

The Desert theme uses warm, sandy surface tones for dry canyon walls, desert cave mouths, and arid mountain passes.

The Ice theme combines icy blue surfaces, high smoothness, and snow-texture coverage for frozen cliffs and snowy cave entrances.

The Jungle theme uses its own moss texture and green coverage to place cave entrances among lush rock formations and tropical landscapes.

The Lava theme combines dark rock with emission textures for glowing volcanic cave mouths. Its wall-surface material also exposes lava mask and pulse controls.

Included cave entrance and rock forms:

  • Standard, tall, wide, low, sloped, asymmetric, and collapsed cave entrances
  • Standalone cave mouth
  • Left and right cliff-to-cave transitions
  • Wide rock arch
  • Rock bridge entrance
  • Long and small rock overhangs
  • Cliff wall surfaces in five themes

The package contains 75 prefabs: 14 entrance/rock forms in each of five themes, plus five cliff wall surfaces. Materials are assigned on the documented prefabs, giving you a prepared starting point for placing entrances and surrounding formations.

The 70 themed entrance/rock prefabs include three LOD levels and concave MeshColliders. Each wall-surface prefab includes four BoxColliders and has no reported LOD breakdown.

Shader Graph materials expose surface-cover color, coverage, texture scale, normal detail, and smoothness controls. Ground/wall shaders add triplanar projection and cover masks, while Lava materials include emission textures and the lava wall shader exposes mask and pulse parameters. Available controls depend on the selected material.

Arrange entrance forms, cliff transitions, arches, and overhangs to shape different cave approaches. Use the matching theme materials to carry the look across entrance and wall surfaces.

Perfect for:

  • Fantasy cave entrances
  • Forest and moss-covered rock landmarks
  • Desert canyon approaches
  • Frozen mountain cave mouths
  • Jungle exploration environments
  • Volcanic dungeon approaches
  • Adventure-game landscapes
  • RPG environment prototypes

Designed for the Universal Render Pipeline (URP).