Tired of updating the same Trigger, Actions and other component across dozens of GameObjects?
Component Designer lets you turn existing Game Creator 2 and Unity component setups into reusable components. Create a Component Design, generate a custom component from it, and use it across your project. When you update the design, you can sync the changes to every GameObject using it.
The underlying components stay hidden from the GameObject Inspector, while the parameters and you components choose to expose are available directly on the generated component. This keeps your Inspector clean and makes repeated setups easier to manage.
🎯 Build Once, Use Everywhere
Create a Component Design once and reuse it across your project. When you make changes to the design, you can sync those changes to every GameObject using it.
🧭 One Component, Different Results
A single Component Design can be reused across different GameObjects while producing different results for each one.
Component Designer lets you set up dynamic parameters using the Game Creator 2 property system.
🛠️ Flexible Overrides
Need one specific GameObject to behave just a little bit differently?
Component Designer features a smart Override system. You can make overrides to individual components on a specific GameObject without breaking the rest of the template.
For example, if one specific door in your game requires a different Condition to open, you can tweak just that one Condition locally. The rest of the door's Triggers and Actions will stay perfectly synced with the shared design. The inspector clearly highlights your individual overrides, and if you ever want to revert back to the original design, simply click the "Reset Overrides" button.
⚡ A Cleaner Workflow
Component Designer helps keep repeated functionality organized as your project grows.
Instead of managing large collections of Triggers, Actions, Conditions, and other components on every GameObject, you can manage the setup from a single Component Design and expose only what each instance needs.
🎮 Useful For
Component Designer is useful for any repeated setup or functionality you want to standardize across your project:
📦 What's Included
🔗 Links
🌐 Website | 📖 Documentation | 💬 Discord