Build a welcoming café menu, recipe panel or inventory with a consistent family of softly shaded item illustrations. Morning Service includes 40 distinct designs: 16 ingredients, 14 baked goods, 6 drinks and 4 kitchen tools. Each item is supplied as a standalone 512 × 512 PNG with real transparency and a configured Unity Sprite.
Two editable Unity samples show the artwork in use. The catalogue provides four category filters, icon-grid sizing at 64, 96 and 128 design-space pixels, and a selected-item preview fixed at 192 design-space pixels. Its light/dark toggle changes the outer canvas; the cream cards and panels stay cream. The café order screen includes six illustrative menu combinations, ingredient previews and Add, Remove, Serve and Reset actions. Catalogue data and menu examples can be edited without modifying the PNGs.
Three supporting raster UI elements provide the samples' cream panel, teal primary button and selected-card trim. They are separate from the 40 item designs. Labels are editable Unity UI text.
The illustrations are static raster artwork with shaped volume and painted lighting. The order screen is an integration example, not a complete café game, production recipe engine, economy, save system or cooking guide. Animation frames, vector files, layered painting files and 3D models are not included. The separate Morning Service café model kit is not required.
The samples use Unity UI (UGUI) and StandaloneInputModule. Set Active Input Handling to Input Manager (Old) or Both, and include both shipped scenes in the active build profile for scene-to-scene navigation. Tested in Unity 6000.3.25f1 with UGUI 2.0.0 under the Built-in Render Pipeline at 1600 × 900 on desktop. URP, HDRP, other aspect ratios, mobile/touch/portrait targets and production performance have not been tested.
The two all-item overview sheets are composed from the included PNG artwork; the catalogue and café-order screenshots and the marketing key images are rendered in Unity.