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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.9 or later
- Package size
- 209 KB
- Files
- 47
- Views in the past week
- 51
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- Free on
Keywords
Cinematic RT Studio
Record gameplay, capture reusable mesh animation takes, and render cinematic MP4s with GPU ray tracing directly in the Unity Editor.
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Price history
Last 6 months
USDAsset preview
1 / 5
Cinematic RT Studio screenshot 1
About this asset
Cinematic RT Studio is a gameplay recording and offline GPU ray tracing export tool for Unity.
Record mesh animation takes to disc, preview motion in-editor, and tweak lighting, exposure, resolution, and depth of field without re-recording gameplay.
Specifications & Compatibility
- Export Format: Offline GPU ray-traced MP4 video.
- Workflow: Reusable mesh animation take recording, live post-process and lighting adjustments.
- Package Contents: Full editable source code, studio demo scene, English PDF setup guide.
- Requirements: Unity 6.3 or newer, Timeline package. Verified with URP 17.
Current Limitations
- Audio: MP4 video output is video-only (no audio track recording).
- Pipeline Support: HDRP take preview and export are currently unsupported.
From the publisher's Asset Store listing.
Technical details
- Live Game View recording, including physics, scripts, UI and effects
- Mesh Takes with transform, skinning, blend-shape and camera animation
- Take playback with scrubbing, looping and speed controls
- Offline GPU path tracing with Compute or DXR hardware ray queries
- Adaptive sampling and temporal/variance-guided noise filtering
- Normal maps, reflections and refractive glass in RT renders
- Configurable resolution, frame rate, exposure and depth of field
- Silent H.264 MP4 export, preview PNGs and reusable settings presets
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.9f1 | Not listed | Compatible | Not listed |
Verified with URP 17 on Unity 6.3. Mesh Take preview and Simple Take export reconstruct standard PBR materials; custom shaders and original post-processing are not reproduced. Offline RT uses its own shading. HDRP take preview/export is unsupported, and HDRP-specific features are not translated. Built-in paths are provided but not validated.
As listed on the Asset Store.