View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 6000.5.2 or later
- Package size
- 30.5 MB
- Files
- 289
- Views in the past week
- 58
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $116.99 on
Keywords
Low Poly Animals: Wildlife Pack, 17 Rigged & Animated, 81 Coats
17 rigged, animated low poly wild animals, from a 0.28 m songbird to a 3.68 m elephant, in 81 coats. Closed all-quad meshes, 49 clips, Built-in, URP and HDRP.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 21
Low Poly Animals: Wildlife Pack, 17 Rigged & Animated, 81 Coats screenshot 1
About this asset
17 unique animals in one pack, in 81 coats, with 49 animation clips, every one rigged and ready to drop into a scene.
Ant, Songbird, Crow, Eagle, Peacock, Monkey, Tortoise, Crocodile, Wild Boar, Wolf, Lion, Bear, Stag, Horse, Rhinoceros, Giraffe and Elephant: a cast for safari, savanna, forest and zoo games, open worlds and ambient wildlife, from a 0.28 m songbird to a 3.68 m elephant. Each animal has its own proportions, skeleton and clips, sized to the species.
Drag a prefab into a scene and press Play: it animates. Every prefab carries an Animator Controller with Idle as the default state, so there is nothing to wire. All seventeen idle and walk; ten also run (Bear, Crocodile, Elephant, Horse, Lion, Rhinoceros, Stag, Tortoise, Wild Boar, Wolf), the four birds fly, and the Peacock fans its train open in a Display clip.
Clips cover idle, locomotion and the Peacock's display only: there are no attack, death or eat clips.
81 coats, 3 to 8 per animal. Eight horses from bay to appaloosa, six wolves from arctic to timber, black, grizzly and spirit bears, white lions, sika and fallow deer, Masai and Rothschild giraffes, cardinals, blue tits and goldfinches, hooded crows, bald and golden eagles, green and white peafowl, fire and carpenter ants, and more. Each coat is its own prefab and its own 1024 x 1024 map on the animal's UVs. The included CreatureCoat component swaps coats in the Inspector or at runtime (SetCoat, RandomCoat), so one model gives a varied herd, and animals wearing the same coat share one material while the game runs.
Clean, light geometry. Every animal is one closed, all-quad mesh with one material, from 1,140 to 2,152 triangles: 26,400 triangles for all seventeen.
Every animal also comes with a demo scene, a coats scene that shows all of its coats stepping through its clips, and a README with its stats and clip list.
The landscapes in the screenshots and the video were built for the media and are not part of the package.
Key Features:
- 17 animals: Ant, Songbird, Crow, Eagle, Peacock, Monkey, Tortoise, Crocodile, Wild Boar, Wolf, Lion, Bear, Stag, Horse, Rhinoceros, Giraffe, Elephant
- 81 coats, 3 to 8 per animal, each its own prefab and 1024 x 1024 base colour map
- CreatureCoat component: pick a coat in the Inspector, or call SetCoat or RandomCoat at runtime
- 49 clips at 30 fps, all looping: Idle and Walk on all 17, Run on 10, Fly on the 4 birds, Display on the Peacock
- Prefabs animate on Play: Animator Controller assigned, Idle by default
- One closed, all-quad mesh and one material per animal, 1,140 to 2,152 triangles
- A demo scene, a coats scene and a README for every animal
- Built-in, URP and HDRP
More from Backrock Studios:
- Animated Low Poly Animals Pack 2: fox, cow, cat, pig and ten more species, 112 variants
- 3D Polar Bear: a rigged and animated arctic animal
- 3D Mouse: a rigged and animated house mouse
- Dungeon Horde: ten stylized rigged fantasy monsters
If the Wildlife Pack helps your project, a rating on this page helps other developers find it.
From the publisher's Asset Store listing.
Technical details
Animals: 17
Coats: 81 (3 to 8 per animal), each a prefab and a 1024 x 1024 PNG base colour map
Polygons: 13,200 quads (26,400 triangles) in all; 570 to 1,076 quads (1,140 to 2,152 triangles) per animal
Vertices: 49,461 as Unity imports them (2,157 to 3,886 per animal; flat shading splits each face's corners)
Meshes: 1 per animal, closed, all quads
Materials: 1 per animal, as .mat files (Standard on Built-in, Lit on URP and HDRP), matched to your project's pipeline by an included editor script
Textures: base colour only, no normal maps
Rig: Generic, 16 to 27 bones per animal
Animation clips: 49 at 30 fps, all looping: Idle (17), Walk (17), Run (10), Fly (4), Display (1); no attack, death or eat clips
Animator: one controller per animal, one state per clip, Idle by default
Size: 0.28 m (songbird) to 3.68 m (elephant) tall; 1 unit = 1 m, imported at Scale Factor 1, facing +Z
UV channels: 1 per animal
LODs: none
Scenes: 17 demo scenes, 17 coats scenes
Scripts: CreatureCoat (coat switching), CreatureShowcase (drives the demo scenes)
Unity version: 6000.5.2f1 (published from and checked in this version)
Render pipelines: Built-in, URP 17.5, HDRP 17.5, checked in Unity 6000.5.2f1
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.2f1 | Compatible | Compatible | Compatible |
Unity 6000.5 and newer.
Built-in Render Pipeline, URP and HDRP. Each animal's material ships as a URP Lit .mat file, with Standard, URP Lit and HDRP Lit sets in Assets/Backrock/Creatures/RenderPipelines/; an included editor script imports the set for your project's pipeline on load and when the pipeline changes. The coats render in all three.
As listed on the Asset Store.