3D Wildlife Pack - 17 Low Poly Rigged & Animated Animals OFFICIAL SALE

A wildlife cast for safari, forest, farm, zoo and survival scenes: seventeen animals from a 0.28 m songbird to a 3.67 m elephant, each with its own skeleton and animation set rather than one body stretched into seventeen shapes.


Built to the same standard throughout. Every animal is one closed, all-quad mesh with an edge loop at every joint. Legs, wings, tails, ears, horns, antlers and the elephant's trunk grow out of the body instead of being pushed into it, so there are no intersecting shells, and 5-edge poles sit only where those parts join. Each is unwrapped along seams where they are least seen and painted into its own 1024x1024 base colour map.


Animated for what each animal does. The ten land animals walk and run; the birds walk and fly; the ant walks on an alternating tripod; the peacock fans its train open in a Display clip. 49 clips in all, every looping clip seamless.


81 coats, every one a real colour form. Eight horses from bay to appaloosa, six wolves from grey to arctic, black and spirit bears, sika and fallow deer, white lions, Masai and Rothschild giraffes, goldfinch, cardinal and blue tit, hooded crows, golden eagles, the green peafowl and more. Each coat is its own prefab and its own 1024x1024 map on the animal's UVs, and the CreatureCoat component swaps them in the Inspector or at runtime, so one model gives a varied herd.


Light enough for crowds and herds. 1,140 to 2,152 triangles per animal, 26,368 for all seventeen, one material and one draw call each.


Every model imports upright at Scale Factor 1, one Unity unit to the metre, facing +Z, and ships its own prefab with an Animator Controller already assigned, its own demo scene and its own README.


THE SEVENTEEN VARIANTS


ANT


Game-ready low-poly worker ant with a six-legged alternating-tripod gait, elbowed antennae and forward mandibles. One all-quad mesh, 1,236 tris, 20 bones and a painted 1024 texture.


PEACOCK


Game-ready low-poly peafowl whose 1.05 m train rests closed and opens into a full fan in a dedicated Display clip. Four clips. One all-quad mesh, 1,634 tris, 22 bones and a painted 1024 texture.


BIRD: SONGBIRD


Game-ready low-poly perching songbird with Idle, Walk and Fly clips. Wings fold against the body at rest and flap on a full stroke. One all-quad mesh, 1,140 tris, 16 bones and a painted 1024 texture.


BIRD: CROW


Game-ready low-poly corvid with a heavy dagger beak and a 0.85 m wingspan. Idle, Walk and Fly clips. One all-quad mesh, 1,140 tris, 16 bones and a painted 1024 texture.


BIRD: EAGLE


Game-ready low-poly raptor with a 1.9 m wingspan, hooked beak and brow crest. Idle, Walk and Fly clips. One all-quad mesh, 1,250 tris, 17 bones and a painted 1024 texture.


MONKEY


Game-ready low-poly monkey with long arms and a four-bone curling tail. Idle and Walk. One all-quad mesh, 1,352 tris, 21 bones and a painted 1024 texture.


GIRAFFE


Game-ready low-poly giraffe, 3.6 m tall, with a five-bone neck, ossicones and a reticulated hide. Idle and Walk. One all-quad mesh, 2,024 tris, 24 bones and a painted 1024 texture.


WOLF


Game-ready low-poly grey wolf, 0.85 m at the withers, with Idle, Walk and a gallop Run. One all-quad mesh, 1,608 tris, 22 bones and a painted 1024 texture.


BEAR


Game-ready low-poly brown bear, 1.18 m at the shoulder, with the shoulder hump and plantigrade paws. Idle, Walk and Run. One all-quad mesh, 1,448 tris, 21 bones and a painted 1024 texture.


STAG


Game-ready low-poly red deer stag with a six-point antler rack. Idle, Walk and Run. One all-quad mesh, 2,152 tris, 21 bones and a painted 1024 texture.


HORSE


Game-ready low-poly bay horse, 1.58 m at the withers, with a three-bone neck and a real gallop. One all-quad mesh, 1,608 tris, 23 bones and a painted 1024 texture.


ELEPHANT


Game-ready low-poly bull elephant, 3.05 m at the shoulder, with a three-bone trunk, tusks and ears on their own bones. One all-quad mesh, 1,800 tris, 27 bones and a painted 1024 texture.


LION


Game-ready low-poly male lion with a full mane and a tufted tail. Idle, Walk and a gallop Run. One all-quad mesh, 1,640 tris, 22 bones and a painted 1024 texture.


RHINOCEROS


Game-ready low-poly white rhino, 1.62 m at the shoulder, with two nasal horns. Idle, Walk and Run. One all-quad mesh, 1,720 tris, 21 bones and a painted 1024 texture.


WILD BOAR


Game-ready low-poly wild boar with upcurled tusks and a shoulder hump. Idle, Walk and Run. One all-quad mesh, 1,736 tris, 21 bones and a painted 1024 texture.


CROCODILE


Game-ready low-poly saltwater crocodile with true sprawled limbs, raised eyes and a four-bone tail. One all-quad mesh, 1,464 tris, 23 bones and a painted 1024 texture.


TORTOISE


Game-ready low-poly giant tortoise with a domed scuted carapace and elephantine feet. Idle, Walk and Run. One all-quad mesh, 1,416 tris, 21 bones and a painted 1024 texture.


Key Features:


- Seventeen animals: Ant, Peacock, Songbird, Crow, Eagle, Monkey, Giraffe, Wolf, Bear, Stag, Horse, Elephant, Lion, Rhinoceros, Wild Boar, Crocodile, Tortoise

- Each one closed, all-quad mesh with edge loops at every joint and no intersecting parts

- 81 painted coats, 3 to 8 per animal, each its own prefab and 1024x1024 base colour map on the animal's clean UVs

- A CreatureCoat component to swap coats in the Inspector or at runtime

- 49 clips: Idle and Walk on every animal, Run on the ten land animals, Fly on the four birds, Display on the peacock

- 1,140 to 2,152 triangles each, one material and one draw call each

- A prefab per coat with its Animator Controller, a demo scene, a coats scene and a README per animal

- Built-in, URP and HDRP with no setup