View on Asset Store (opens in new tab)
Package details
- Latest version
- V1.0.0.0
- Last updated
- First released
- Unity version
- 6000.6.3 or later
- Package size
- 27.4 MB
- Files
- 22
- Views in the past week
- 15
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Rock Crawler
Low-poly off-road rock crawler for mobile and PC games: 3 LODs (7,986–3,992 tris), URP PBR textures, convex collider and separate wheels and doors, ready to drop into racing or off-road projects.
Price $4.99
Buy on Asset Store (opens in new tab)
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 5
Rock Crawler screenshot 1
About this asset
Rock Crawler is a game-ready, low-poly off-road vehicle built for mobile and PC projects using Unity's Universal Render Pipeline. It comes with a red paint finish and desert-weathered dust and wear baked into its PBR textures, making it a natural fit for off-road, rock crawling, racing, open-world, survival and arcade games.
What's modelled
- Body tub with hood, grille, headlights and taillights
- Full tube roll cage
- Front winch with fairlead, cable and tow hook
- Side steps, mudflaps, antenna and windscreen with wipers
- Open interior: two seats, dashboard with gauge cluster, center console, and a left-hand-drive steering wheel
- Underbody: frame, solid axles, suspension links, four coil-over shocks, steering linkage, transmission and driveshafts
Customisable
- Every part is its own mesh, so pieces can be hidden, swapped or animated individually.
- The four wheels have centred pivots for spinning and steering.
- Each door carries its handle, hinges, mirror and interior panel as children.
- Each LOD uses one texture atlas (Base Color, Normal and a packed Metallic/Occlusion/Smoothness map), so you can repaint the whole vehicle by editing a single Base Color texture.
Performance
- Three LOD levels: 7,986 / 7,272 / 3,992 triangles.
- One LODGroup with editable transition distances.
- A separate 80-triangle convex collision mesh.
Setup
- Built in meters at real-world scale: about 3.4 m long and 1.9 m wide, with 0.9 m tires.
- An included Editor script assigns the URP materials, sets the texture import settings, builds the LODGroup and adds the convex MeshCollider in one click.
Not included
- No driving controller, Rigidbody, rig or animations.
- The model is set up for you to connect to your own vehicle physics.
From the publisher's Asset Store listing.
Technical details
- Number of textures: 9 (3 per LOD: Base Color, Normal, Metallic/Occlusion/Smoothness)
- Texture dimensions: LOD0 2048×2048; LOD1 and LOD2 1024×1024
- Polygon count of Rock Crawler: 7,986 triangles (LOD0)
- Minimum polygon count: 3,992 triangles (LOD2)
- Maximum polygon count: 7,986 triangles (LOD0)
- Number of meshes/prefabs: 228 meshes (88 LOD0, 88 LOD1, 51 LOD2, 1 collision) in a single FBX; 1 model prefab
- Rigging: No
- Animation count: 0
- Animation type list: None
- UV mapping: Yes (one UV channel per mesh, atlased per LOD)
- LOD information: 3 levels (LOD0, LOD1, LOD2) in one LODGroup; transitions at 55% / 25% / 2.5% screen height, then culled; plus a separate convex collision mesh
- Types of materials and texture maps: PBR (metallic workflow), 9 URP Lit materials (Opaque, Glass and Lens per LOD). Maps: Base Color (sRGB), Normal (OpenGL), packed Metallic (R) / Occlusion (G) / Smoothness (A)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.6.3f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.