Retail Environment - Supermarket & Convenience Store (URP) View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.3.10 or later
Package size
147.1 MB
Files
301
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51

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Retail Environment - Supermarket & Convenience Store (URP)

by jungminna03 (opens in new tab)

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Supermarket & convenience store with 21 props, working lights, doors, shelves and checkout. URP.

Price $4.99

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Price history

Last 6 months

USD
Price history for Retail Environment - Supermarket & Convenience Store (URP), 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 30 Oct 1 Nov 3 Nov 5 Nov 7 Nov 9 Nov 11 Nov Version 1.1 released 9 Nov 2026 v1.1

Asset preview

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Retail Environment - Supermarket & Convenience Store (URP) screenshot 1

Retail Environment - Supermarket & Convenience Store (URP) screenshot 1

About this asset

Build shops, grocery stores and street scenes fast - and make them playable.

Retail Environment contains two complete buildings - a 26 x 32 m supermarket with a timber barrel-vault roof and a 15 x 14 m corner convenience store - plus 21 standalone retail props.

Unlike baked environment meshes, everything is separated and organised:

• Each building prefab is grouped into Structure, Roof, Windows, Doors, Fixtures, Lighting, Products and Details

• Every window has its own centred pivot

• Building doors and cooler doors pivot on their real hinge

• 260+ cans, bottles and boxes have Rigidbody + BoxCollider and rest stably on the shelves

• Removable roof/ceiling for cutaway and top-down views

• Real interior lights on every fixture, with glowing bulbs and diffusers

Gameplay toolkit (optional, one line of code each)

• RetailStore.Main.OpenForBusiness() / CloseForBusiness() - doors, lights and stock in one call

• Shelves: Fill, Clear, SetFillRatio, TakeOne, TryPut; knocked-off products free their slot

• Checkout: Scan, Pay, Total, Revenue; doors: Open, Close, Lock; lights: TurnOn, TurnOff

• Click interaction: hover highlight, pick up, put back, scan, throw

• Retail Hub editor window: "Make Store Interactive" sets up your own buildings

Included

• 2 buildings: supermarket (market_r06), convenience store (shop_us08)

• 21 props: 4 checkout counters, POS terminals, cash drawers (open/closed), cooler, gondola shelf, stock rack, keyboard, barcode scanner, receipt printer, payment terminal, product box / bottle / cold bottle / can

• 2 demo scenes: RetailStreet (playable street with fly camera and click interaction) and RetailDemo (prefab gallery)

• Gameplay scripts with their own assembly definition (Input System or legacy Input Manager)

• PDF documentation

From the publisher's Asset Store listing.

Technical details

• Render pipeline: URP 17.3+ (Unity 6000.3+); Forward+ recommended (included RetailURP asset is set up for it)

• 23 FBX models, 23 prefabs, 122 URP Lit materials (GPU instancing), PNG PBR textures up to 2048 px (base colour, normal, metallic-smoothness, occlusion)

• Real-world scale: 1 unit = 1 m, Y up, bottom-centre pivots

• Triangles (LOD0): supermarket ~970k (215k unique), convenience store ~233k (124k unique), props 182 - 155k

• LOD: Unity built-in Mesh LOD on every model above 1.5k triangles

• Lighting: 33 realtime spot lights (soft shadows on pendants and battens), baked interior reflection probes, lightmap UVs

• Colliders: BoxColliders where a box fits, MeshColliders only where shape matters, simplified collision meshes for high-poly counters; products use BoxCollider + Rigidbody

• No animations (doors are script-driven)

• Scripts in namespace KENsAtelier.RetailEnvironment with their own assembly definition

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.10f1 Not listed Compatible Not listed

As listed on the Asset Store.