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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.3.10 or later
- Package size
- 147.1 MB
- Files
- 301
- Views in the past week
- 51
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- $4.99 on
Keywords
Retail Environment - Supermarket & Convenience Store (URP)
Supermarket & convenience store with 21 props, working lights, doors, shelves and checkout. URP.
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Last 6 months
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Retail Environment - Supermarket & Convenience Store (URP) screenshot 1
About this asset
Build shops, grocery stores and street scenes fast - and make them playable.
Retail Environment contains two complete buildings - a 26 x 32 m supermarket with a timber barrel-vault roof and a 15 x 14 m corner convenience store - plus 21 standalone retail props.
Unlike baked environment meshes, everything is separated and organised:
• Each building prefab is grouped into Structure, Roof, Windows, Doors, Fixtures, Lighting, Products and Details
• Every window has its own centred pivot
• Building doors and cooler doors pivot on their real hinge
• 260+ cans, bottles and boxes have Rigidbody + BoxCollider and rest stably on the shelves
• Removable roof/ceiling for cutaway and top-down views
• Real interior lights on every fixture, with glowing bulbs and diffusers
Gameplay toolkit (optional, one line of code each)
• RetailStore.Main.OpenForBusiness() / CloseForBusiness() - doors, lights and stock in one call
• Shelves: Fill, Clear, SetFillRatio, TakeOne, TryPut; knocked-off products free their slot
• Checkout: Scan, Pay, Total, Revenue; doors: Open, Close, Lock; lights: TurnOn, TurnOff
• Click interaction: hover highlight, pick up, put back, scan, throw
• Retail Hub editor window: "Make Store Interactive" sets up your own buildings
Included
• 2 buildings: supermarket (market_r06), convenience store (shop_us08)
• 21 props: 4 checkout counters, POS terminals, cash drawers (open/closed), cooler, gondola shelf, stock rack, keyboard, barcode scanner, receipt printer, payment terminal, product box / bottle / cold bottle / can
• 2 demo scenes: RetailStreet (playable street with fly camera and click interaction) and RetailDemo (prefab gallery)
• Gameplay scripts with their own assembly definition (Input System or legacy Input Manager)
• PDF documentation
From the publisher's Asset Store listing.
Technical details
• Render pipeline: URP 17.3+ (Unity 6000.3+); Forward+ recommended (included RetailURP asset is set up for it)
• 23 FBX models, 23 prefabs, 122 URP Lit materials (GPU instancing), PNG PBR textures up to 2048 px (base colour, normal, metallic-smoothness, occlusion)
• Real-world scale: 1 unit = 1 m, Y up, bottom-centre pivots
• Triangles (LOD0): supermarket ~970k (215k unique), convenience store ~233k (124k unique), props 182 - 155k
• LOD: Unity built-in Mesh LOD on every model above 1.5k triangles
• Lighting: 33 realtime spot lights (soft shadows on pendants and battens), baked interior reflection probes, lightmap UVs
• Colliders: BoxColliders where a box fits, MeshColliders only where shape matters, simplified collision meshes for high-poly counters; products use BoxCollider + Rigidbody
• No animations (doors are script-driven)
• Scripts in namespace KENsAtelier.RetailEnvironment with their own assembly definition
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.10f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.