Dine & Dash – American Diner, Retro 50s Interior and Exterior with Neon Sign View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.77 or later
Package size
397.7 MB
Files
1,067
Favorites
4
Views in the past week
62

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Dine & Dash – American Diner, Retro 50s Interior and Exterior with Neon Sign

by RetroStyle Games (opens in new tab)

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Price $49.99

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Last 6 months

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Price history for Dine & Dash – American Diner, Retro 50s Interior and Exterior with Neon Sign, 6 months Current $49.99; lowest $49.99; highest $49.99 in this period. $0 $25 $50 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

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Dine & Dash – American Diner, Retro 50s Interior and Exterior with Neon Sign screenshot 1

Dine & Dash – American Diner, Retro 50s Interior and Exterior with Neon Sign screenshot 1

About this asset

Neon on, coffee on, pie under the glass: the diner is open all night.

Dine & Dash is a modular 50s-style American diner, inside and out. The kit builds the glass front, the rounded corners and the neon trim. Inside are turquoise booths and a chrome counter, outside is the parking lot. An American diner and retro diner 3D environment with a neon sign.

๐Ÿ™ EXTERIOR

โœ“ window bays in chrome, solid walls, entrance with double glass doors

โœ“ rounded corners, flat roof, fascia with double red neon

โœ“ rooftop DINER sign on a truss, rooftop vent unit

๐Ÿฝ INTERIOR

โœ“ partition walls, checkerboard floor, drop ceiling with lights

โœ“ booths, booth tables and bar stools

โœ“ counter (straight and rounded end), lower and upper cabinets, extractor hood

โ˜• PROPS

โœ“ jukebox, coffee brewer, pie and pie display

โœ“ napkin dispensers, ketchup and mustard bottles

โœ“ wall clock, framed pictures, menu boards, table signs, vinyl records, pendant and ceiling lamps

๐Ÿš— OUTSIDE

โœ“ a pale-blue classic convertible

โœ“ curbs, sidewalk tiles (standard, cracked, pothole), asphalt, fences

โœ“ parking decals and puddles

โš™ TECHNICAL

โœ“ 76 unique meshes, 101,872 triangles, 2-17,013 per mesh

โœ“ 62 materials, mostly 2048 maps, ten at 4K

โœ“ Blender source, Unity package and Unreal project

๐ŸŽฎ FITS THESE PROJECTS

โœ“ road-trip and open-world games

โœ“ diner and restaurant sims

โœ“ night-shift horror and liminal scenes

โœ“ retro trailers and cinematics

๐ŸŽฌ ART DIRECTION

โœ“ the roadside diners of Twin Peaks, Pulp Fiction and Edward Hopper's Nighthawks. Style references only, no affiliation.

The demo scene is lit for dusk with the neon on.

RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community: Discord

๐Ÿ”— Follow RetroStyle Games for new packs, updates and promotions:

Website | Instagram | Twitter | YouTube | Behance

Built by RetroStyle Games.

From the publisher's Asset Store listing.

Technical details

Features:

- Complete American Diner environment: modular architecture, furniture, coffee and dessert props, jukebox and vinyl, signs, neon and parking details

- Vintage car: static version + drivable version (WheelColliders, rear-wheel drive, steering)

- 12 scenes: Demo, Overview, Drive and Vehicle Overview for each pipeline

- URP Demo: walkthrough with automatic doors and neon flicker

FBX model files: 163 (169 imported mesh objects)

Polygon count: 223,615 tris / 199,337 verts (2 to 17,012 per mesh)

Prefabs: 645 (incl. 3 drivable pipeline variants)

Materials: 435 standalone material files

Textures: 221 image resources; 1024 - 4096 px

Maps: Base Color, Normal, packed MAS (Metallic R, AO G, Smoothness A), Emissive; sRGB for BC / Emissive, linear for the rest

LODs: No

UV: UV0 (vehicle parts also UV_Bake)

Rigging: No skinned meshes; car animated by script (wheels, steering)

Animation clips: 0

Colliders: MeshColliders on environment; neon, puddles and decals non-blocking; drivable car uses 2 box colliders + 4 WheelColliders + Rigidbody

Render pipelines: Built-in, URP, HDRP

Dependencies: Shader Graph 17.3.0 + Post Processing 3.4.0 (Built-in), Universal RP 17.3.0, High Definition RP 17.3.0; Input System optional (legacy Input Manager fallback)

Unity version: 6000.3.2f1, Linear color space

Note: SM_jukebox and the legacy static car use convex MeshColliders that show Unity's partial-hull warning; collision around their recesses is approximate

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.77f1 Compatible Compatible Compatible

As listed on the Asset Store.