Overgrown Ancient Ruins Kit OFFICIAL SALE

Stylized Overgrown Ancient Ruins Kit + Painterly Style Shader


Construct ancient forgotten sanctuaries, crumbling temples, and overgrown ruins with this modular architectural toolkit. Featuring 80+ detailed low-poly meshes, ancient tree roots, hanging vines, sacrificial altars, stone architecture, and an included custom Painterly Style Shader, this kit provides everything needed to build atmospheric fantasy environments.


◼ Modular Ancient Ruins Architecture (80+ Assets)

  • Modular Building System: Build custom layout variations with modular stone walls (intact and broken states), windowed walls, decorative corner columns, stone archways, and stairs.
  • Shrines & Ceremonial Props: Detail your environments with a complete altar set (main altar base, altar case, light pillars, candlesticks), stone statues, winged gargoyle pillars, bone relics, chains, and clay pottery jars.
  • Overgrowth Dressing: Bring ancient stonework to life with heavy climbing tree roots, hanging canopy roots, modular hanging vines, wall ivies, and scattered rubble stones.
  • Tiled Stone Floors: Seamless stone floor slabs and variants with cracked and heavily broken wear states.
  • Pre-Assembled Demo Scene: Includes an arranged ancient ruin sanctuary scene to demonstrate assembly, scale, and lighting setup right out of the box.

◼ Custom Stylized Shader Included

  • Painterly Lit Shader (URP): Deliver a hand-crafted illustrative aesthetic without heavy custom textures.
  • Style Controls: Adjust stylized light steps, rim highlights, brush-stroke overlay textures, ambient occlusion tinting, and color ramps.
  • Consistent Material Theme: All architectural meshes are mapped to work seamlessly with the included shader parameters and color swatches.

◼ Production-Ready Optimization

  • Low-Poly Geometry: Optimized asset meshes designed for clean draw calls across Desktop, Mobile, WebGL, and VR.
  • Lightweight VRAM Footprint: Ultra-compact texture maps and lightweight color swatches for fast loading and low memory usage.
  • Modular Pivot Alignment: Cleanly snapped pivot placement for fast grid snapping and level layout inside Unity.

◼ Package Asset Manifest

Architectural & Structural Elements:

  • Walls: Wall_Front, Wall_Back, Wall_BrokenLF, Wall_BrokenLB, Wall_BrokenRF, Wall_BrokenRB, Wall_Window, Wall_Window_Closed
  • Columns & Arches: Arch, Arch_BrokenHalf, Arch_BrokenPiece, Column_LargeDeco, Column_LargeDecoBroken, Column_LargeDecoBroken2, Column_Fire, ColumnWall_Tall, ColumnWall_Med, ColumnWall_Piece
  • Stairs & Flooring: Stair_Base, Stair_Railing, FloorTiles, FloorTiles_BrokenMed, FloorTiles_BrokenMost, FloorPlate

Sanctuary & Environmental Props:

  • Altar Pieces: altarMain, altarCase, altarFloor, altarGlass, altarLight, altarCandlestick, 5 Candles
  • Statues & Relics: Statue, Broken_Statue_A, Broken_Statue_B, Broken_Statue_C, Broken_Statue_D, chain_L, chain_R, Horns/Bones
  • Pottery & Dressing: JarA, JarB, JarC, JarSmall, plateA, plateB, RottenFruitA, RottenFruitB, StickA, StickB, Rubble Rocks (Rock_A, Rock_B)

Overgrowth Elements:

  • 2 Massive Ground Roots
  • 3 Big Hanging Canopy Roots
  • Modular Wall Vines (Vine_A, Vine_B)
  • Wall Ivy

(Note: Trees, broad forest canopies, and procedural rock generators are not included in this sub-pack; they are available in their respective standalone kits or together in the master Ultimate Overgrown Ancient Ruins Pack).



◼ Support & Community

📄 **Documentation:** [View Online Guide] https://drive.google.com/file/d/1jxTmFLZztcXUPlz16K8mkYfcBikDlJJV/view?usp=sharing

Have questions, bug reports, or feedback?

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