Ambient Particles Essentials View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.5.6 or later
Package size
188 KB
Files
54
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Ambient Particles Essentials

by ObsidianForge (opens in new tab)

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A camera-following ambient particle system with pollen, dust and ash, organic mote trails, directional wind and independent layer controls.

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Last 6 months

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Price history for Ambient Particles Essentials, 6 months Current Free; lowest Free; highest Free in this period. $0 25 Oct 27 Oct 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov

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Ambient Particles Essentials screenshot 1

Ambient Particles Essentials screenshot 1

About this asset

🍃 Ambient Particles Essentials — 3 Organic Atmosphere Styles

Ambient Particles Essentials is a free ambient particle system for bringing subtle life to your Unity scenes with floating pollen, warm dust and drifting ash.

The atmosphere follows your camera while particles remain in world space, keeping the effect around the viewer without filling your entire level with particles.

3 Atmosphere Styles:

🌿 Pollen & Spores · ✨ Floating Dust · 🔥 Ambient Ash

Each style has its own colours, motion, layered detail and luminous mote trails.

🧩 One-Script Integration:

Add AmbientBiomeParticles to a GameObject, assign your camera or use the automatic MainCamera fallback, and press Play.

The component starts with the included Pollen profile when added through the Inspector.

A ready-to-use prefab is also included.

🚫 No manual Particle System setup

🚫 No Shader Graph or third-party plugins required

🌍 Camera-Following Atmosphere:

A local emission volume follows the observer, with forward-biased coverage and surrounding detail.

Particles drift naturally in world space instead of moving rigidly with the camera.

✨ Organic Mote Trails:

Moving particles leave independent, softly glowing motes along their paths.

Golden dust · Luminous pollen clouds · Cooling ember sparks

Smooth drift, spread and fading give each style its own character.

🌬️ Directional Wind:

Adjust wind direction in degrees and control its strength at runtime.

Natural particle motion continues alongside the wind, avoiding a rigid, uniform flow.

Optional wind wisps visualize its direction. Bind a directional Unity WindZone or drive wind through the scripting API.

🎛️ Independent Layers & Runtime Tuning:

Four optional layers per style, all enabled by default:

Fine particles · Round detail motes · Soft halos · Mote trails

Density · Particle budget · Radius · Size · Speed · Turbulence

Opacity · Global brightness · Trail amount · Trail fade · Wind

Customize each style and layer independently, including tint, brightness, lifetime, motion and trail settings.

Enable or disable layers to suit your scene.

💾 3 Ready-to-Use Profiles:

Pollen & Spores · Floating Dust · Ambient Ash

Duplicate the included profiles to create your own atmosphere variations.

⚡ Performance-Conscious Design:

Localized emission · Reused Particle Systems · Shared particle budget

Bounded trail geometry · Optional layers and wind visuals

Tune density, coverage and trail detail for your target hardware rather than populating an entire map.

🎮 Interactive Demo:

Switch between all three styles and adjust the main parameters live.

Free camera movement · Directional wind controls · Layer toggles · Hideable UI

Open demonstration scene with a world-space metric floor grid.

📖 Documentation:

English and Spanish documentation covering setup, component controls, profiles, layers, wind, trails, scripting API, customization and performance.

From the publisher's Asset Store listing.

Technical details

⚙️ This Package Includes

  • 🌿 3 Atmosphere Styles — Pollen & Spores, Floating Dust & Ambient Ash
  • 🧩 1 Main Runtime Component — AmbientBiomeParticles; creates and manages its particle systems at runtime
  • 🎁 1 Ready-to-Use Prefab — camera-following atmosphere with the Pollen profile assigned
  • 💾 3 Customizable Profile Assets — one per style
  • ✨ 4 Independent Layers per Style — fine particles, detail motes, soft halos and mote trails; all enabled by default
  • 🎨 12 Style Layer Materials — four per style, plus wind and demo materials
  • ⚡ 3 Custom HLSL Shaders — procedural particles, wind trails and the demo floor grid; no Shader Graph
  • 🌍 World-Space Particles — localized emission follows a target or MainCamera, with configurable radius and forward bias
  • 💫 Organic Mote Wakes — independent soft circular motes deposited in 3D positions, with smooth drift, spread and fading
  • 🌬️ Directional Wind — degree-based direction, strength, optional wind wisps and optional directional Unity WindZone binding
  • 🎛️ Runtime Controls — density, particle budget, radius, size, speed, turbulence, opacity, brightness, trail amount and fade duration
  • 🔧 Custom Inspector — component controls and inline profile/layer editing
  • 📐 Scale Compensation — particle size, volume and movement adapt to Transform scale; uniform scale recommended
  • 🎯 Scripting API — profile switching, layer toggles, particle controls, brightness and wind setters
  • ⚖️ Bounded Budgets — up to 1,200 native particles shared across layers, residue and wind, plus a separate trail mesh capped at 2,200 motes
  • ♻️ Reused Particle Systems — six managed systems reused across style changes
  • 🎮 1 Interactive Demo Scene — live controls, free movement, Q/E turning, F1 UI toggle and an open metric-grid floor
  • 📖 English & Spanish Documentation
  • 🧱 Assembly Definitions — Runtime, Editor and Demo separated into independent assemblies

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.6f1 Compatible Compatible Compatible

As listed on the Asset Store.