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Package details
- Latest version
- 1.3.0
- Last updated
- First released
- Unity version
- 6000.6.3 or later
- Package size
- 220.5 MB
- Files
- 815
- Views in the past week
- 48
Price tracking
- Last checked
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- Lowest recorded
- $17.49 on
Keywords
Rail Ace - Arcade Rail Shooter Kit
Complete on-rails and all-range space shooter template for URP: missions, the Grand Tour, lock-on missiles, wingmen, bosses, power-ups, leaping creatures, a Ship Generator and Level Generator import.
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Last 6 months
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Rail Ace - Arcade Rail Shooter Kit screenshot 1
About this asset
The Grand Tour (new in 1.3): one long journey in three scenes, built with the Rail Ace Level Generator and included ready to play. Raid a space station, dive through the clouds to jungle seas, rivers and desert canyons, loop over a volcano and dive in to fight the Magma Wyrm (a flying lava dragon boss), then outrun the lava back to space.
New in 1.3: import levels from the Rail Ace Level Generator (sold separately) in one click; creatures that leap beside the route (lava worm, sand worm, sea serpent), fire bats, rock crawlers and a Lava Dragon finale; power-ups (Overshield, Endless Boost, Rapid Fire, Double Score, Wingman Assist); stone spires that break where your missiles hit; the Ship Pack Exporter and Jackpot Ship Parts (landing gear, canopies, rotary cannons, turrets, flaps and lights that move); and Graphics Auto / Full / Light.
What you can play
- Mission 1, Operation Sector Z: an asteroid belt, an enemy fleet, 13 enemy waves, wingmen with radio chatter, and a flagship boss with shield turrets and a reactor core.
- Mission 2, Operation Dogfight: a rail approach that opens into an all-range arena with four waves of dogfighting enemy fighters.
- The Grand Tour (rebuilt in 1.3): one long journey in three scenes, from a space station through jungle seas, rivers and desert canyons, into a volcano to fight the Magma Wyrm (a flying lava dragon boss), and a race against the lava back to space.
- Practice range: a looping tutorial course with six stations.
- Autopilot Demo (new in 1.2): the autopilot flies any mission by itself, great for testing your levels and for showing your game.
Flight and combat
- Guns with upgrades, and lock-on missiles: sweep the crosshair over up to four enemies and fire micro missiles at each, or launch the big belly missile.
- Barrel rolls that deflect shots, a loop-de-loop, U-turns, and boost and brake on one shared meter.
- Four wings that each smoke, burn and break off on their own.
- Call a wingman for help (H / gamepad A).
Level pieces (1.2)
- Terrain the ship, camera and enemies follow; sky, fog and light that change along a journey.
- Obstacles: rubble walls, falling spires and trees, crashing rocks, hover rocks, lava bursts, laser fences, force fields, mines and more.
- Skill gates (brake, boost and loop challenges) and side routes.
All-range mode and dogfight AI
- Free 3D flight inside an arena, with a radar, edge arrows and an automatic turn-back at the edge.
- AI fighters that pursue, make gun runs, break off and evade. Waves are set up in the Inspector.
Difficulty: Easy, Normal, Hard and Ace.
Beginner friendly
- Welcome & Quick Start window with a project check and play buttons.
- Drag your own ships into the art slots, then rebuild with one click. Models are auto-scaled, centred and converted to URP, and get colliders and AI automatically.
- Built-in Ship Generator: makes placeholder fighters, capital ships and turrets in code, in seconds.
- Every script has plain-English comments and every field has a tooltip. 18-page PDF guide.
Polished feel: cel shading with outlines, bloom, screen effects, contrails, synthesized sound effects and original music, zero-setup HUD, title menu, pause, game over and mission-complete outro, full control remapping with gamepad support.
Clean code: namespaced, assembly definitions, pooled projectiles and effects, works with Domain Reload disabled, no third-party code.
Web builds just work: the kit fixes URP's point/spot-light shadow problem for WebGL builds automatically. Try the browser demo: https://jackpotcreations.com/demo/railace13/
More from Jackpot Creations: the Rail Ace Level Generator (sold separately) builds whole on-rails levels in seconds, and Rail Ace 1.3 turns them into playable missions in one click. The Jackpot Sci-Fi Ship Pack (free) adds more sci-fi ships you can drop into Rail Ace's art slots. Find both on the Unity Asset Store under Jackpot Creations.
From the publisher's Asset Store listing.
Technical details
- 6 scenes: Mission 1, Mission 2, Practice Range and the three Grand Tour parts.
- Input System package recommended; the legacy Input Manager also works.
- Windows, macOS and Linux standalone, and Web (WebGL). Keyboard/mouse and gamepad.
- 170 C# scripts (Rail Ace and Jackpot Ship Parts) in Runtime and Editor assemblies.
- URP shaders: toon + outline, ship clip, terrain, water, sky, foliage.
- Models: the "Ace" player ship and wingmen, and placeholder enemy fighters, turret, cruiser and flagship, all made with the kit's Ship Generator.
- Ship Generator editor window and runtime API (ShipGenerator.Spawn).
- Audio: synthesized sound effects and four music tracks (WAV). Procedural explosion textures and pilot portraits.
- CC0 photo textures (ambientCG) and a few CC0 rock and plant models (Poly Haven, Kenney) for the Grand Tour.
- Documentation: 18-page PDF and Markdown guide, CHANGELOG, THIRD_PARTY_NOTICES, code comments and tooltips.
- Import Generated Level needs a level exported from the Rail Ace Level Generator (sold separately). Rail Ace works fully without it.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.6.3f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.