SketchInk Render Effect View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.2.6 or later
Package size
204 KB
Files
26
Views in the past week
37

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SketchInk Render Effect

by Bziku96 (opens in new tab)

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SketchInk Renderer adds lively, customizable ink outlines to selected objects in Unity 6 URP, with support for meshes, cutouts, sprites, transparent occlusion, and uGUI.

Price $22.99

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Price history

Last 6 months

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Price history for SketchInk Render Effect, 6 months Current $22.99; lowest $22.99; highest $22.99 in this period. $0 $12.5 $25 25 Oct 27 Oct 29 Oct 31 Oct 2 Nov 4 Nov 6 Nov

Asset preview

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SketchInk Render Effect video 1

About this asset

I created SketchInk Renderer for projects that need a stylized ink look without replacing every material or rebuilding the art pipeline.

Setup is straightforward: add the Renderer Feature to your URP Renderer Data, choose the layers you want to affect, and adjust the look in one place. You can keep the lines clean and stable or add wobble and grain for a more animated result.

The effect uses depth, normals, and scene color to find edges. There are also controls for smoothing, angle stability, and cleaning up small pixels, which makes it easier to balance the style against performance.

Meshes and alpha cutouts work out of the box. The package also includes optional support for SpriteRenderer objects and separate components for uGUI Image and RawImage elements, so UI and sprites can share a similar visual style with the 3D scene.

I included three starting presets, a small demo scene, editable source code, and offline documentation explaining every important setting.

Please note that this package is made specifically for the Universal Render Pipeline. Built-in RP and HDRP are not supported. Text and TextMeshPro components are intentionally left unchanged.

From the publisher's Asset Store listing.

Technical details

• Unity 6 and Universal Render Pipeline

• Verified with Unity 6000.0.62f1 and URP 17.0.4

• Render Graph support

• Layer-based object selection

• MeshRenderer and SkinnedMeshRenderer support

• Automatic alpha-cutout handling

• Optional SpriteRenderer support

• Optional uGUI Image and RawImage support

• Screen Space Overlay, Screen Space Camera, and World Space Canvas support

• Depth, normal, and color edge detection

• Adjustable color, strength, and thickness

• Animated line wobble from 1 to 60 FPS

• Paper grain

• Transparent-object occlusion

• Edge smoothing and small-pixel cleanup

• Performance 4 Tap and Smooth 8 Tap modes

• Clean Ink, Cartoon, and Soft Lines presets

• 3 custom shaders

• 2 demo materials

• 2 demo textures at 512 × 512

• Demo scene and offline documentation

• Full editable C# and shader source

• No third-party Asset Store dependencies

Not supported:

• Built-in Render Pipeline

• HDRP

• Text and TextMeshPro outlining

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.6f2 Not listed Compatible Not listed

URP only. Verified with Unity 6000.0.62f1, Universal Render Pipeline 17.0.4, Unity UI 2.0.0, and Direct3D 11. Render Graph is supported, with a compatibility path included for configurations where Render Graph can be disabled. Built-in Render Pipeline and HDRP are not supported.

As listed on the Asset Store.