Pharmacy Interior & Props - Simulator Kit (URP) View on Asset Store (opens in new tab)

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Latest version
1.0.0
Last updated
First released
Unity version
6000.3.21 or later
Package size
86.7 MB
Files
257
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Pharmacy Interior & Props - Simulator Kit (URP)

by BytesWeavers (opens in new tab)

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Build a modular pharmacy in URP with 85 models, 91 prefabs, 24 fictional products, a furnished demo shop, and door, drawer and shelf-restocking examples.

Price $29.99

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Price history for Pharmacy Interior & Props - Simulator Kit (URP), 6 months Current $29.99; lowest $29.99; highest $29.99 in this period. $0 $25 $50 19 Oct 26 Oct 2 Nov

Asset preview

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Pharmacy Interior & Props - Simulator Kit (URP) screenshot 1

Pharmacy Interior & Props - Simulator Kit (URP) screenshot 1

About this asset

Create a pharmacy shop simulator with a furnished URP interior, stocked displays and reusable modular props. Arrange your store, open supported doors and drawers, pick up products and try the included shelf-restocking examples.

INCLUDED IN THE KIT

• 85 FBX models and 91 ready-to-place prefabs

• 24 fictional pharmacy product designs

• Modular floors, walls and storefront architecture

• Retail shelves, checkout furniture and dispensary fixtures

• Furnished Showcase scene, Asset Gallery scene and reusable shop prefab

• Three LOD levels, URP PBR materials and setup documentation

BUILD YOUR OWN PHARMACY

Use metric 2 x 2 m floor modules and 2 x 3 m walls to customize the layout. Edit materials and fictional product labels to suit a modern drugstore, neighborhood pharmacy or retail management game. Inspect the assets in the gallery or start directly from the furnished demonstration shop.

INTERACTION EXAMPLES

Included C# examples cover supported doors, a sliding dispensary drawer, product interaction and shelf restocking. The drawer bank contains one working drawer and 29 fixed fronts. POS and weighing equipment are visual props. A complete economy, NPC, payment, inventory or save system is outside the sample scope. Fictional packaging contains no medical dosage or treatment guidance.

COMPATIBILITY

Unity 6000.3.21f1 with URP 17.3.0. Sample controls require Input Manager (Old) or Both. The kit uses a clean stylized PBR art direction. General architecture and retail prop designs are shared with our Konbini kit; specialist fixtures and product graphics differ.

View the trailer and screenshots for actual Unity renders of the included content.

Publisher and support: https://bytesweavers.tech

From the publisher's Asset Store listing.

Technical details

85 FBX models, 91 prefabs, 24 fictional product designs. 264 mesh parts across all LODs.

LOD0 library total: 130,184 triangles; LOD1: 86,104; LOD2: 50,840.

LOD0 minimum: 12 triangles (Floor_Entry_2x2). Maximum: 19,060 triangles (Dispensary_Drawer_Bank_30).

Unity: 6000.3.21f1; Universal Render Pipeline 17.3.0. Built-in and HDRP are not supported. Input Manager (Old) or Both is required by the sample controls. No paid Asset Store dependencies.

Textures: 25 authored PNG files. Seven native 2048 x 2048 PBR sets each contain Base Color, Normal and Metallic/Smoothness maps (21 files). Additional atlases: products 4096 x 2048, signage 2048 x 2048, shelf prices 1024 x 1024 and POS screen 1024 x 768. Baked lighting and reflection data are additional. Materials use URP shaders.

UV mapping: yes (UV1); generated UV2 for lightmapping. Rigging: no skeletal rigs. Animation clips: 0. Door and drawer motion uses scripts, not animation clips. Three LOD levels per model; low-complexity models may retain the same triangle counts.

Scale: meters, 2 x 2 m floor modules and 2 x 3 m wall modules. Architecture uses corner pivots; loose props use base-center pivots. Prefab roots have zero position/rotation and unit scale. Open static fixtures use non-convex MeshColliders; moving pieces and products use primitive colliders.

Scenes: furnished Showcase and Asset Gallery. Controls: right mouse + WASD; Q/E vertical movement; click supported doors/products; R at supported displays to restock. Apply included URP demo settings and rebake lighting after layout changes.

Validation: fresh Unity import and Play Mode checks on macOS. Earlier native development-player checks ran on Apple M4. No Windows, mobile or console performance certification is claimed. Documentation includes setup, controls and scope limits.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.21f1 Not listed Compatible Not listed

Tested with Unity 6000.3.21f1 and Universal Render Pipeline 17.3.0. Use a URP project and apply the included demo render settings via Tools > BytesWeavers > PharmacySimulator > Use Included URP Demo Settings. Built-in and HDRP are not supported. Sample interactions use Input Manager (Old) or Both. No paid Asset Store dependencies. Re-bake lighting after modifying the showcase layout.

As listed on the Asset Store.