Dunerunner Off-Road 4X4 View on Asset Store (opens in new tab)

Package details

Latest version
V1.0.0.0
Last updated
First released
Unity version
6000.6.3 or later
Package size
4.5 MB
Files
8
Views in the past week
8

Price tracking

Last checked
Tracked since
Lowest recorded
$4.99 on

Keywords

Dunerunner Off-Road 4X4

by Northform (opens in new tab)

No ratings yet

Dunerunner: low-poly [mobile ready], desert-worn off-road pickup for Unity URP. Prefab with 3 LODs and a convex collider, separate doors, hood and wheels, simple interior.

Price $4.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Dunerunner Off-Road 4X4, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 19 Oct 26 Oct 2 Nov

Asset preview

1 / 4

Dunerunner Off-Road 4X4 screenshot 1

Dunerunner Off-Road 4X4 screenshot 1

About this asset

Dunerunner is a low-poly, desert-worn off-road pickup truck for Unity's Universal Render Pipeline. It ships as a ready-to-use prefab with a 3-level LOD chain (7,680, 4,270 and 2,224 triangles) and a separate 72-triangle convex collision mesh already configured. The body, hood, both doors, all four wheels, bumpers, mirrors, roll bar, lights and glass are separate objects with correct pivots, and the mirrors follow their doors. The truck has a simple interior and a modeled underbody with frame rails, suspension and a differential. It uses only three materials and one shared 2048 × 2048 texture atlas, so it stays light in a scene.

Customization: The separate parts can be hidden, swapped, scripted or animated. The doors, hood and wheels, for example, are ready for your own door-opening, wheel-spin or damage logic, and the LOD switch distances can be adjusted on the LOD Group component. The glass is a flat tinted material, so its color and transparency can be changed directly in the Inspector. The paint, wear and interior colors are painted into one atlas texture, so recoloring the truck means editing that PNG in an image editor. The material's color tint will shift the whole atlas, but it will also tint the tires and interior.

Genre fit: It suits driving and exploration games, open-world and survival settings, off-road or desert racing prototypes, and vehicle showcase scenes. The sun-faded paint, dust and edge wear give it a used, expedition look that fits post-apocalyptic and wasteland settings too.

Not included: the package has no driving controller, wheel colliders, rigging or animation. It's a model and prefab package, so you attach your own vehicle physics.

From the publisher's Asset Store listing.

Technical details

Number of textures: 1 (a single shared texture atlas)
Texture dimensions: 2048 × 2048
Polygon count of Dunerunner: 7,680 triangles (full detail)
Minimum polygon count: 2,224 triangles (furthest LOD)
Maximum polygon count: 7,680 triangles (closest LOD)
Number of meshes/prefabs: 1 ready-to-use prefab, built from 1 FBX model. Each LOD level has 29 separate parts, plus a separate collision mesh.
Rigging: No
Animation count: 0
Animation type list: None. Doors, hood and wheels are separate objects with correct pivots, ready for your own scripting or animation.
UV mapping: Yes
LOD information: 3 levels (7,680 / 4,270 / 2,224 triangles), plus a separate 72-triangle convex collision mesh
Types of materials and texture maps: 3 URP Lit materials using the metallic workflow. The main body, tire, trim and interior material uses one albedo map with smoothness stored in its alpha channel. The mirror is a metallic material. The glass is a transparent tint with no texture.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.6.3f1 Not listed Compatible Not listed

As listed on the Asset Store.