Injured Animation OFFICIAL SALE

A complete motion-captured injured locomotion set for male characters — wounded walk, jog, turns and pain gestures, every motion in two versions: armed with a pistol and unarmed.


This pack includes 80 motion capture animations covering a wounded character's idle, pain gestures, turn in place, 4-directional walk and jog with Start / Loop / End cycles and moving turns. Every animation was recorded on a Vicon motion capture system and cleaned by hand — the building blocks for an injured state in your character's Animator.


Package contents:


Pistol (40)

- Injured Idle and 3 pain Gestures (4)

- Turn in place 90° / 180°, Left / Right (4)

- 4-directional Walk (F, B, L, R) with Start / Loop / End cycles (12)

- 4-directional Jog (F, B, L, R) with Start / Loop / End cycles (12)

- Walk turns 90° / 180°, Left / Right (4)

- Jog turns 90° / 180°, Left / Right (4)


Unarmed (40)

- Injured Idle and 3 pain Gestures (4)

- Turn in place 90° / 180°, Left / Right (4)

- 4-directional Walk (F, B, L, R) with Start / Loop / End cycles (12)

- 4-directional Jog (F, B, L, R) with Start / Loop / End cycles (12)

- Walk turns 90° / 180°, Left / Right (4)

- Jog turns 90° / 180°, Left / Right (4)


Also included:

- Male dummy character prefab with the pistol attached, fully rigged and textured, ready to drop into your scene

- Male dummy character prefab without weapon for the Unarmed clips

- M1911-style pistol prefab with PBR textures

- Ready-to-use Animator Controller for every animation

- Organized demo scene showing all 80 animations in labeled groups

- Animation List (PDF) with every clip name


Technical details:

- 80 motion capture animations (40 Pistol + 40 Unarmed)

- Recorded with Vicon motion capture system and hand-cleaned

- Generic rig using the UE5 skeleton (root / pelvis / hand_r / weapon_r …) — works with any character on the same skeleton

- Root Motion driven (Root Node: root) — enable Apply Root Motion on the Animator to move the character through the world

- All clips share a single avatar (Copy From Other Avatar), so the animation preview shows the included character

- Pistol grip baked into the hand: attach the pistol to the weapon_r bone at 0,0,0 with no offset

- Clean, consistently named clips (AS_M_Pistol_Injured_* and AS_M_Unarmed_Injured_*)

- Built-in Render Pipeline (pistol materials use the Autodesk Interactive shader)


Ideal for:

Third-person shooters, survival and horror games, action adventures, cinematic sequences and wounded AI enemy / NPC characters.