A complete motion-captured injured locomotion set for male characters — wounded walk, jog, turns and pain gestures, every motion in two versions: armed with a pistol and unarmed.
This pack includes 80 motion capture animations covering a wounded character's idle, pain gestures, turn in place, 4-directional walk and jog with Start / Loop / End cycles and moving turns. Every animation was recorded on a Vicon motion capture system and cleaned by hand — the building blocks for an injured state in your character's Animator.
Package contents:
Pistol (40)
- Injured Idle and 3 pain Gestures (4)
- Turn in place 90° / 180°, Left / Right (4)
- 4-directional Walk (F, B, L, R) with Start / Loop / End cycles (12)
- 4-directional Jog (F, B, L, R) with Start / Loop / End cycles (12)
- Walk turns 90° / 180°, Left / Right (4)
- Jog turns 90° / 180°, Left / Right (4)
Unarmed (40)
- Injured Idle and 3 pain Gestures (4)
- Turn in place 90° / 180°, Left / Right (4)
- 4-directional Walk (F, B, L, R) with Start / Loop / End cycles (12)
- 4-directional Jog (F, B, L, R) with Start / Loop / End cycles (12)
- Walk turns 90° / 180°, Left / Right (4)
- Jog turns 90° / 180°, Left / Right (4)
Also included:
- Male dummy character prefab with the pistol attached, fully rigged and textured, ready to drop into your scene
- Male dummy character prefab without weapon for the Unarmed clips
- M1911-style pistol prefab with PBR textures
- Ready-to-use Animator Controller for every animation
- Organized demo scene showing all 80 animations in labeled groups
- Animation List (PDF) with every clip name
Technical details:
- 80 motion capture animations (40 Pistol + 40 Unarmed)
- Recorded with Vicon motion capture system and hand-cleaned
- Generic rig using the UE5 skeleton (root / pelvis / hand_r / weapon_r …) — works with any character on the same skeleton
- Root Motion driven (Root Node: root) — enable Apply Root Motion on the Animator to move the character through the world
- All clips share a single avatar (Copy From Other Avatar), so the animation preview shows the included character
- Pistol grip baked into the hand: attach the pistol to the weapon_r bone at 0,0,0 with no offset
- Clean, consistently named clips (AS_M_Pistol_Injured_* and AS_M_Unarmed_Injured_*)
- Built-in Render Pipeline (pistol materials use the Autodesk Interactive shader)
Ideal for:
Third-person shooters, survival and horror games, action adventures, cinematic sequences and wounded AI enemy / NPC characters.