Flashlight Animation Pack | Third person View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.78 or later
Package size
23.4 MB
Files
201
Views in the past week
7

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$19.99 on

Keywords

Flashlight Animation Pack | Third person

by Exouch (opens in new tab)

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73 third person flashlight animations for Unity Humanoid: a reload that swaps the battery, attacks, 8-way walk, jog and crouch, jump, interact and a 24-pose aim offset.

Price $19.99

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Price history

Last 6 months

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Price history for Flashlight Animation Pack | Third person, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

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Flashlight Animation Pack | Third person screenshot 1

Flashlight Animation Pack | Third person screenshot 1

About this asset

A full third person flashlight set for Unity. 73 clips, all Humanoid, so they play on the Unity mannequin that ships with the pack or on any Humanoid character you already have.

The reload is the one to watch. The cap unscrews, the old battery comes out, a new one goes in, and the flashlight's own clip plays alongside the body so the parts stay in the fingers. The flashlight is a rigged mesh with bones for the cap, the battery and the button.

Walk, jog and crouch walk come in 8 directions. The aim offset is a 5 x 5 grid: left and right 45 and 90 degrees, up and down 45 and 90, built around the standing idle. Additive copies of the 24 poses are already made, and the demo's Animator Controller has them on an additive layer, so right dragging in the demo aims the whole body.

Open the demo scene in TP/Demo and press Play. Categories on the right, arrow keys or < > to step through the clips, W A S D or the on-screen stick to walk, right drag to aim. Everything in it, the controller, the blend trees and the aim layer, is in the pack for you to reuse.

Made in Unity 6 (6000.0) with URP. The flashlight uses URP Lit materials, so the Built-in pipeline needs them switched to Standard.

From the publisher's Asset Store listing.

Technical details

  • 73 animations at 30 fps: 48 clips, 24 aim offset poses and 1 reference pose
  • Humanoid, every FBX carries its own avatar
  • Loop Time already on for the 28 cycles
  • Equip, unequip, inspect, turn on, reload
  • 2 attacks, each with a hit and a miss version
  • 3 shakes and a hit flash
  • Standing idle, walk and jog in 8 directions
  • Crouch: stand to crouch, idle, walk in 8 directions, crouch to stand
  • Jump start, loop and land
  • Interact start, idle loop, grabbed and end
  • Aim offset: yaw -90 to 90, pitch -90 to 90, additive versions included
  • Flashlight: rigged skeletal mesh, 10,118 triangles, separate bones for the cap, battery and button
  • Textures: 2048 x 2048 albedo, normal and specular/smoothness for the body, 1024 x 1024 for the glass, a plain material on the battery
  • UVs: yes. LODs: no
  • Mannequin prefab with the flashlight on a right hand socket
  • Demo scene, Animator Controller with 3 locomotion blend trees and an additive aim layer
  • Walks and jogs are in place, with no root motion. Move the character from your own controller

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.78f1 Not listed Compatible Not listed

As listed on the Asset Store.