Flashlight Animation Pack | First person View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.78 or later
Package size
19.7 MB
Files
112
Views in the past week
23

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Flashlight Animation Pack | First person

by Exouch (opens in new tab)

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37 first person flashlight animations for Unity Humanoid. The reload swaps a real battery, plus attacks, walk, jog, crouch, jump and interact. Playable demo scene included.

Price $14.99

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Last 6 months

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Price history for Flashlight Animation Pack | First person, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 12 Oct 19 Oct 26 Oct 2 Nov

Asset preview

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Flashlight Animation Pack | First person screenshot 1

Flashlight Animation Pack | First person screenshot 1

About this asset

Hands and a flashlight, animated for a first person camera. All 37 clips are Humanoid, so they play on the Unity mannequin that ships with the pack or on whatever Humanoid character you already use.

Start with the reload. The cap unscrews, the old battery slides out and a new one goes in. The flashlight is a rigged mesh with its own bones for the cap, the battery and the button, and every clip where it moves in the hand comes with a prop clip that plays next to the arms, so it lines up with the fingers instead of floating.

Open the demo scene in FP/Demo and press Play. Pick a category on the right, step through the clips with the arrow keys or the < > buttons, and walk with W A S D or the on-screen stick. The Animator Controller behind it is in the pack too, with the walk and jog already set up as 2D blend trees.

There are no aim offsets and no diagonal moves in this one. In first person the hands do the same thing whichever way you walk, so forward, back, left and right cover it. The third person pack has both.

Made in Unity 6 (6000.0) with URP. The flashlight uses URP Lit materials, so on the Built-in pipeline you'll have to switch them to Standard.

From the publisher's Asset Store listing.

Technical details

  • 37 animations (36 clips and 1 reference pose) at 30 fps
  • Humanoid, every FBX carries its own avatar
  • Loop Time already on for the 17 cycles
  • Equip, unequip, inspect, turn on, reload
  • 2 attacks, each with a hit and a miss version
  • 3 shakes and a hit flash
  • Standing idle, walk and jog in 4 directions
  • Crouch: stand to crouch, idle, walk in 4 directions, crouch to stand
  • Jump start, loop and land
  • Interact start, idle loop, grabbed and end
  • Flashlight: rigged skeletal mesh, 10,118 triangles, separate bones for the cap, battery and button
  • 14 flashlight clips for the moments it moves in the hand
  • Textures: 2048 x 2048 albedo, normal and specular/smoothness for the body, 1024 x 1024 for the glass, a plain material on the battery
  • UVs: yes. LODs: no
  • Mannequin prefab with the flashlight on a right hand socket
  • Demo scene, Animator Controller and 3 blend trees
  • Walks and jogs are in place, with no root motion. Move the character from your own controller

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.78f1 Not listed Compatible Not listed

As listed on the Asset Store.