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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.0.78 or later
- Package size
- 38.9 MB
- Files
- 308
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- 2
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Keywords
Flashlight Animation Pack | First person and Third Person Synced!
First and third person flashlight animations for Unity, timed to match: 110 Humanoid clips with the battery reload, attacks, 8-way locomotion and an aim offset.
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Last 6 months
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Flashlight Animation Pack | First person and Third Person Synced! screenshot 1
About this asset
Both flashlight packs in one: 37 first person clips and 73 third person clips, all Humanoid.
The two sets were made together. Every first person clip has a third person version with the same name, the same length and the same timing, so in a multiplayer game you can play the first person clip for the player holding the light and the third person one for everyone watching, and the reload, the swing and the jump land at the same moment in both.
The reload swaps a real battery. The cap unscrews, the old battery comes out, a new one goes in. The flashlight is a rigged mesh with bones for the cap, the battery and the button, and its own clips play next to the arms wherever it moves in the hand.
Third person also gets 8-way walk, jog and crouch walk, plus a 24-pose aim offset with additive versions ready to use. First person keeps to 4 directions and leaves the aim offset out, because the hands don't change with the direction.
The demo scene in Demo has both views, switch between them at the top. Arrow keys or < > step through the clips, W A S D or the stick walks the blend trees, right drag aims in third person.
Made in Unity 6 (6000.0) with URP. The flashlight uses URP Lit materials, so the Built-in pipeline needs them switched to Standard.
From the publisher's Asset Store listing.
Technical details
- 110 animations at 30 fps: 37 first person, 73 third person
- First and third person versions share names, lengths and timing
- Humanoid, every FBX carries its own avatar, Loop Time already set on the cycles
- Equip, unequip, inspect, turn on, reload, 2 attacks with hit and miss versions, 3 shakes, a hit flash
- First person: idle, walk and jog in 4 directions, crouch set, jump, interact
- Third person: idle, walk and jog in 8 directions, crouch walk in 8 directions, jump, interact
- Third person aim offset: 24 poses, yaw -90 to 90, pitch -90 to 90, additive versions included
- Flashlight: rigged skeletal mesh, 10,118 triangles, separate bones for the cap, battery and button
- Textures: 2048 x 2048 albedo, normal and specular/smoothness for the body, 1024 x 1024 for the glass
- UVs: yes. LODs: no
- Mannequin prefabs with the flashlight on a right hand socket, one per view
- Demo scene with both views, Animator Controllers, blend trees and an additive aim layer
- Walks and jogs are in place, with no root motion. Move the character from your own controller
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.78f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.