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Package details
- Latest version
- 1.2.0
- Last updated
- First released
- Unity version
- 6000.5.2 or later
- Package size
- 87.4 MB
- Files
- 116
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Stylized Fantasy Monsters - Dungeon Horde: 10 Rigged & Animated, PBR, LODs
Ten stylized fantasy monsters for dungeon crawlers and RPGs: all-quad hero meshes (LOD0/LOD1), 2K PBR, three LODs, 74 clips and 45 blend shapes, for Built-in, URP and HDRP.
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Stylized Fantasy Monsters - Dungeon Horde: 10 Rigged & Animated, PBR, LODs screenshot 1
About this asset
10 unique stylized fantasy monsters, each rigged, animated and ready for a dungeon: the Goblin Scout, Orc Warlord, Skeleton Knight, Troll, Lich, Gargoyle, Dragon Whelp, Treant, Slime and Mimic.
They run from a 0.80 m treasure-chest mimic to a 3.30 m walking tree, and each has its own job in an encounter: the goblin you spawn in packs, the orc that anchors a fight, the knight that gets back up after you kill him, the troll that regenerates, the lich that floats and casts, the gargoyle that sits as a statue until the party is close, the whelp that rears into a fire breath, the treant that stamps and slams, the slime whose Split clip stretches it wide, ready for your script to swap in two smaller copies, and the chest that bites.
Built to hold up close. At LOD0 every model is one continuous all-quad body with edge loops at the joints, plus closed quad pieces for armour, cloth, weapons, teeth and eyes. Each FBX carries three LODs that Unity wires into a LODGroup on import (LOD0 and LOD1 all quads, LOD2 triangulated), and a 2048x2048 stylized PBR set: a base colour with lighting, occlusion and edge highlights baked in, so each monster keeps its look in flat light, a normal map, a packed metallic/smoothness map and an emission map for eyes, embers and soul-fire.
Ready to play. Every monster comes with a prefab that already has its Animator Controller, its own demo scene, 7 or 8 clips with the loops flagged and 4 to 8 blend shapes. No clip keys a blend shape, so a weight your script sets holds while any clip plays. All but the Gargoyle have sockets for weapons or effects; the Dragon Whelp's mouth socket points down its fire breath, ready for your own flame effect (no effect is included).
Seven share Unity's humanoid bone names. The Goblin Scout, Orc Warlord, Skeleton Knight, Troll, Lich, Gargoyle and Treant ship Generic, so every clip plays exactly as authored, and switch to Humanoid in one click with a valid avatar. Under Humanoid, humanoid clips do not move their extra bones (ears, capes, hems, wings, tails and branches), and on the Goblin Scout, Skeleton Knight and Treant Unity leaves the Chest bone unmapped. The Dragon Whelp, Slime and Mimic have purpose-built rigs: a winged quadruped, an eight-bone blob and a chest with a hinged lid and a tongue.
The dungeon set in the images and the video was built for them and is not part of the package.
Key Features:
- 10 stylized fantasy monsters, from a 0.80 m mimic to a 3.30 m treant
- All-quad LOD0 and LOD1 meshes with edge loops at the joints
- Three LODs per model, built into a LODGroup on import
- 2048x2048 PBR maps: base colour, normal, metallic/smoothness, emission
- 74 animation clips and 45 blend shapes across the set
- A prefab, Animator Controller, demo scene and README for every model
- Seven Humanoid-compatible bipeds and three custom rigs
- Built-in, URP and HDRP, with every map bound in the shipped materials
More from Backrock Studios:
- 3D Zombie Pack: 10 low poly rigged and animated zombies, humanoid-compatible, with Idle, Walk and Attack on each
- 3D People Pack: 10 low poly rigged and animated characters in ten professions, humanoid-compatible, with Idle, Walk, Run and Wave on each
- 3D Spider: a low poly rigged and animated giant spider with Idle and Walk
- Low Poly Japanese Village: 18 low poly models with prefabs, castle and torii gate among them, and a demo scene, for Built-in and URP
If Dungeon Horde earns a place in your game, a rating on this page helps other developers find it.
From the publisher's Asset Store listing.
Technical details
Models: 10 (Goblin Scout, Orc Warlord, Skeleton Knight, Troll, Lich, Gargoyle, Dragon Whelp, Treant, Slime, Mimic)
Triangles: LOD0 7,600 to 20,576 per model, 155,344 in total; LOD1 is a quarter of LOD0, LOD2 an eighth
Polygons: LOD0 and LOD1 all quads; LOD2 triangles
Rigs: 7 Humanoid-compatible bipeds (ship Generic, one-click switch to Humanoid), 27 to 37 bones; 3 custom Generic rigs (Dragon Whelp 30, Mimic 17, Slime 8 bones)
Animation: 74 clips in total, 7 or 8 per model, 30 fps, loops flagged
Blend shapes: 45 in total, 4 to 8 per model, on LOD0
Textures: 5 per model, 2048x2048 PNG (base colour, normal, metallic/smoothness, emission, and an HDRP mask map made from the metallic/smoothness map)
Materials: 1 per model, as .mat files for Built-in (Standard), URP (URP Lit) and HDRP (HDRP Lit) with every map bound, matched to your project's pipeline by an included editor script
Per model: FBX with 3 LODs, prefab with LODGroup and Animator Controller, demo scene, README
Sockets: weapon or effect sockets on every model except the Gargoyle
Render pipelines: Built-in (Standard), URP (URP Lit) and HDRP (HDRP Lit), checked in Unity 6000.5.2. The demo scenes are lit for Built-in and URP; under HDRP, give them HDRP lighting and exposure.
Unity: 6000.5.2 or newer
Scale: 1 unit = 1 metre; imports upright at scale 1, facing +Z
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.2f1 | Compatible | Compatible | Compatible |
Unity 6000.5 and newer.
Built-in Render Pipeline, URP and HDRP. Each model's material ships as a URP Lit .mat file with all four maps bound, and as Standard, URP Lit and HDRP Lit sets in RenderPipelines/ (HDRP reads a mask map made from the metallic/smoothness map); an included editor script imports the set for your project's pipeline.
As listed on the Asset Store.