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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.77 or later
- Package size
- 1.1 MB
- Files
- 53
- Views in the past week
- 26
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $39.99 on
Keywords
Buff Blast - Stylized Weapons Pack, Cartoon Guns
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 8
Buff Blast - Stylized Weapons Pack, Cartoon Guns screenshot 1
About this asset
Chunky, bright guns that read as toy blasters at a glance and still feel like loot.
A stylized arsenal for arcade shooters. The guns are built from modular parts. Pick from two looks: detailed, or clean and simplified.
🔫 WHAT IS INSIDE
✓ stylized firearms built from modular parts
✓ two looks: detailed and clean simplified
🎮 FITS THESE PROJECTS
✓ arcade, hero and party shooters
✓ co-op and loot shooters
✓ toy-blaster and kids-friendly games
✓ mobile shooters and prototypes
Guns in one stylized set.
RetroStyle Games has been making game art since 2010, including full 3D game art outsourcing for studios. Questions and requests are welcome in our Discord asset community: Discord
🔗 Follow RetroStyle Games for new packs, updates and promotions:
Website | Instagram | Twitter | YouTube | BehanceBuilt by RetroStyle Games.
From the publisher's Asset Store listing.
Technical details
Render Pipeline Compatibility
Fully compatible with Built-in, URP, HDRP. Custom RSG cross-pipeline Shader Graph (RSG_Lit); one shared material set for all pipelines.
Number of textures: 0 (solid-colour materials, no texture maps)
Texture dimensions: N/A (no textures)
Polygon count: 27,725 vertices / 16,718 triangles across 16 FBX models (18 meshes)
Minimum polygon count: 276 tris (SM_RSG_ModularGuns_Stock_Solid)
Maximum polygon count: 2,342 tris (SM_RSG_ModularGuns_Core, body + trigger)
Number of meshes/prefabs: 16 model files (16 static, 0 skinned; 18 meshes, 57 material slots) / 24 prefabs (16 module prefabs + 8 assembled gun prefabs built from nested module prefabs)
Rigging: No (static meshes)
Animation count: 0 clips / Animation types: N/A
UV mapping: Yes; 1 UV channel (UV0) inside 0–1 on every sub-mesh; no texture maps use it (solid colours)
LODs: No (LOD0 only)
Materials: 6 shared assets (5 product + 1 demo ground), all RSG_Lit
Types of materials/texture maps: PBR metallic, solid colours. RSG_Lit Base Color Tint, Metallic and Smoothness values per material; no texture maps.
Render pipelines: Built-in, URP, HDRP
Colliders: All 24 prefabs have colliders — convex MeshColliders on every mesh (68 in total across the prefabs).
Scenes: 3 (ModularGuns_Overview_BRP / URP / HDRP, one per pipeline); static showcase, not playable
Scripts: 0 (no runtime or editor scripts)
Dependencies: Shader Graph (install for Built-in; URP and HDRP include it). Tested with Shader Graph / URP / HDRP 17.0.4. No other package dependencies.
Unity version: 6000.0.77f1 tested (Unity 6.0 project)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.77f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.