Combat Impact VFX — 120 Stylized Hits, Slashes & Explosions View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
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Unity version
2022.3.62 or later
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25.1 MB
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Combat Impact VFX — 120 Stylized Hits, Slashes & Explosions

by Livi3d (opens in new tab)

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120 stylized combat VFX: slashes, hits, explosions, ground impacts, weapon trails, auras, deaths, anime toon effects and attack telegraphs. Built-in, URP and HDRP, mobile ready

Price $34.00

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Price history

Last 6 months

USD
Price history for Combat Impact VFX — 120 Stylized Hits, Slashes & Explosions, 6 months Current $34.00; lowest $34.00; highest $34.00 in this period. $0 $25 $50 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

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Combat Impact VFX — 120 Stylized Hits, Slashes & Explosions screenshot 1

Combat Impact VFX — 120 Stylized Hits, Slashes & Explosions screenshot 1

About this asset

Combat Impact VFX is a complete set of 120 hand-tuned, stylized combat effects for RPG, ARPG, hack & slash, MOBA and action games. Dense, punchy and readable at any camera distance, with volumetric-looking smoke and fire.

Works out of the box in Built-in, URP and HDRP, from Unity 2022.3 LTS to Unity 6. One click Setup window, no shader graph dependencies.

WHAT'S INSIDE — 120 PREFABS

• 10 Slashes — Light, Heavy, Horizontal, Vertical, Cross, Double, Circular, Spiral, Energy, Ultimate

• 12 Hits — Physical, Fire, Ice, Lightning, Dark, Holy, Poison, Critical, Heavy, Boss, Wind, Water

• 10 Explosions — Small, Medium, Large, Fire, Magic, Energy, Dark, Holy, Shockwave, Ultimate

• 10 Ground Impacts — Dust, Rock, Fire, Ice, Lightning, Magic, Dark, Holy, Crack, Heavy Slam

• 10 Weapon FX — Sword, Axe and Spear trails, Hammer, Dagger, Katana, Dual Blade, Magic Sword, Energy Blade, Ultimate Weapon

• 8 Weapon Auras (looping) — Fire, Frost, Lightning, Shadow, Holy, Poison, Arcane, Plasma

• 12 Combat States — Block, Perfect Parry, Charge Up, Dash + looping Burning, Frozen, Shocked, Poisoned, Stunned, Cursed, Shielded, Empowered

• 8 Enemy Deaths — Burn to Ash, Shatter, Disintegrate, Soul Release, Soul Drain, Melt, Essence Burst, Crumble

• 6 Heal & Buff — Heal, Mana Restore, Level Up, Power Up, Debuff, Revive

• 22 Anime / Toon effects — cel-shaded bursts, slash arcs, impact stars, dust, dodge, shield, heal and more

• 6 Charge-ups — gather power and release: Fire, Lightning, Ice, Holy, Shadow, Toon

• 6 Gameplay — Attack telegraphs (Circle, Line, Cone), Teleport Out, Teleport In, Summon

GAME FEEL BUILT IN

• Hit flash — the target flashes on impact, works with any character shader, no code needed

• Hit stop (freeze frame), camera shake with distance falloff, anime impact frames and speed lines

• Light flashes that follow the element (fire flicker, lightning strobe)

• Every effect can be switched off globally (photosensitivity-friendly)

EASY TO USE

• Effect Browser window: all effects as thumbnails, click to preview in the Scene view without Play mode, drag into the scene

• Recolour any effect with one slider (Hue / Saturation / Brightness)

• Object pool, Animation Event spawner, ground alignment on slopes, mirror for combo swings

• Quality levels High / Medium / Low (Low = ~25% particles for mobile)

• Example scene with code recipes: hit, pool + hit stop, charge → release, telegraph → strike, status loop, death

DEMO

• Effect browser scene + 12 showcase scenes (one per category) + usage example scene

Full documentation (PDF) with thumbnails and a performance table is included.

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From the publisher's Asset Store listing.

Technical details

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• 120 prefabs (Shuriken particle systems)

• 12 shaders (pipeline-agnostic, Built-in / URP / HDRP), 220 materials

• 42 textures (64–1024 px, mostly 512), 23 meshes

• 25 C# scripts (runtime + editor), full source, namespaced, assembly definitions

• 14 demo scenes

• Typical hit: ~70 particles; heaviest effect: ~820 particles (High); Low quality ≈ 25% of High

• Soft particles, distortion (optional, off on Low), point light flashes (optional)

• Supported: Unity 2022.3 LTS, Unity 6.0, Unity 6.x

• Render pipelines: Built-in, URP, HDRP

• Platforms tested: Windows, Android, iOS, WebGL

• Gamma and Linear color space

• Works with both the old Input Manager and the new Input System (demo scenes)

• No third-party dependencies

• Documentation: PDF + README

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible

Same prefabs in Built-in, URP and HDRP, no conversion needed. Tested: Unity 2022.3 (Built-in, URP, HDRP), Unity 6.0 (URP, HDRP), Unity 6.5 (URP); Windows, Android, iOS, WebGL. URP: Setup window enables Depth/Opaque Texture in one click. Demo works with old and new Input System. Low quality preset for mobile. Custom RP not supported.

As listed on the Asset Store.