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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.25 or later
- Package size
- 44 KB
- Files
- 19
- Favorites
- 2
- Views in the past week
- 24
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- Free on
Keywords
Sprite FX Free - 2D Shaders Sampler
6 drop-in 2D sprite shaders for Unity, free, built for pixel art. Put any of them on a SpriteRenderer with one line of C#, or as a material from the inspector.
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Last 6 months
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Sprite FX Free - 2D Shaders Sampler screenshot 1
About this asset
6 drop-in 2D sprite shaders for Unity, free, built for pixel art. Put any of them on a SpriteRenderer with one line of C#, or as a material from the inspector.
SpriteFX.Flash(player); // hit flash, own material back after
yield return SpriteFX.DissolveOut(enemy).Wait(); // then Destroy(enemy.gameObject)
SpriteFX.Apply(coin, "shine");
What's inside
- flash: hit flash to any colour
- outline: pixel-perfect, outside or inside, 1–16 px
- dissolve: noise or directional, with a glowing edge
- shine: a sweeping highlight for pickups
- blink: invincibility frames
- hue shift: static or rainbow cycling
- Every setting is a slider in the material's inspector, with sensible defaults.
- SpriteFX helper: Flash, Blink, DissolveOut/In, or animate any setting with Animate(...). Effects give your own material back when done.
- Demo scene with every effect running; click a sprite to hit it.
Compatibility
- Unity 6.3 or later, in any render pipeline: Built-in, URP (2D or Universal Renderer) and HDRP.
- Either input handler for the demo: the Input Manager or the Input System.
The shaders, the package's C# scripts and the Python code that draws the demo's sprites pixel by pixel were written with the help of AI (Anthropic's Claude); no generative image model.
From the publisher's Asset Store listing.
Technical details
- The sprite shaders, SpriteFX as C# source, and a demo scene with every effect on a pixel-art sprite. Unity 6.3+, any render pipeline.
- Unity 6.3 or later, in any render pipeline: Built-in, URP (2D or Universal Renderer) or HDRP.
- A Documentation.txt in the package's folder says what is where and how to use it.
- Try the demo scene in your browser: https://heyheythere.com/demos/sprite-fx-free/
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.25f1 | Compatible | Compatible | Compatible |
Works in any pipeline: the effects are unlit sprite shaders. Tested in Built-in, URP (2D and Universal Renderer) and HDRP. In HDRP the colours come out under HDRP's default exposure and post-processing unless the camera turns them off.
As listed on the Asset Store.