Bring winter scenes to life: anything that moves leaves trails in deep, soft snow. Snow piles up at the edges of each trail and slowly fills back in over time. Snow and frozen ice share a single material, so you paint where the ice goes. It works in URP and the Built-in pipeline, on meshes and on Unity Terrain.
Key Features
- Interactive trails. Emitters, footprints, particle systems or a single script call push the snow down, and the snow rises around the trail.
- Tessellation only on snow, near the camera. A fallback without tessellation is included for older hardware.
- Snow + ice in one material, painted with the built-in Splat Painter or with vertex colors.
- Glossy ice with deep color, reflections and layered parallax cracks inside it.
- Colored shadows: shadows turn soft blue instead of black.
- Soft snow lighting: translucency, rim glow and sparkles that twinkle as the camera moves.
- All lights: point and spot lights cast shadows on the snow. Lightmaps and reflection probes are supported.
- Snow on any object: the Slope Limit keeps snow only on upward-facing surfaces.
- Snow Coverage slider for snowfall or melting, great for weather systems.
- Terrain support: one-click terrain setup, plus a Terrain-to-Mesh converter for other terrain tools.
- Drag-and-drop prefabs: Trail System, Trail Emitter, Footprints, Particle Brush, Mouse Trail, Snow Ground and Snowy Rock.
- Demo scene that works in both pipelines.
Perfect For
- Winter, survival and exploration games
- Racing and sledding (tire and ski tracks)
- Character footprints in adventure and RPG games
- Holiday / Christmas scenes and cozy games
- Frozen lakes, ice caves and arctic levels
- Weather systems (snowfall and melting)