Scene Transitions - 48 Shaders View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.3.25 or later
Package size
1.1 MB
Files
33
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Scene Transitions - 48 Shaders

by heyheythere (opens in new tab)

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48 scene transitions for Unity, in one line of C#. No prefab to place, no setup: import the package and call it.

Price $4.99

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Price history

Last 6 months

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Price history for Scene Transitions - 48 Shaders, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov Version 1.1.0 released 7 Oct 2026 v1.1.0

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Scene Transitions - 48 Shaders screenshot 1

Scene Transitions - 48 Shaders screenshot 1

About this asset

48 scene transitions for Unity, in one line of C#. No prefab to place, no setup: import the package and call it.

SceneTransition.ChangeScene("Level2", "diamonds");
yield return SceneTransition.Cover("iris", new SceneTransition.Options { CenterOn = player });
// ...teleport the player, load a save...
yield return SceneTransition.Reveal("iris");

What's inside

  • 25 patterns: fade, dither, wipe, diamonds, circles, iris, clock, blinds, checker, noise, spiral, curtain, zigzag, shards, bars, hexagons, tiles, triangles, waves, rays, box, interlace, rings, bubbles, pinwheel.
  • 9 screen effects that bend the game image before it fades: pixelate, swirl, ripple, zoom, slice, melt, tv, wave, blur.
  • 14 rule masks: bricks, burst, clouds, cracks, drip, fan, flames, heart, moon, paw, shatter, spots, star, whirl. Or draw your own: any greyscale texture works as a transition.
  • Every transition has options: colour, duration, easing, direction, cell count, soft edges.
  • Iris, clock, spiral, rays, swirl, zoom and tv close on a point or a Transform, so the screen can close on the player.
  • PixelSize gives chunky edges that match pixel-art games.
  • Scenes load in the background while the screen is covered.
  • Runs on unscaled time, so it works while the game is paused, and blocks clicks while the screen is covered.
  • Prefer the editor? Each transition is a UI shader with a Progress slider, ready for an Animator or Timeline.
  • Demo scene: a meadow and a dungeon and a button for every style.

Compatibility

  • Unity 6.3 or later, in any render pipeline: Built-in, URP (2D or Universal Renderer) and HDRP.
  • Either input handler for the demo: the Input Manager or the Input System.

From the publisher's Asset Store listing.

Technical details

  • The transition shaders (UI shaders, on a Screen Space - Overlay canvas the first call makes), the rule masks, SceneTransition as C# source, and a demo scene with a button per style. Unity 6.3+, any render pipeline.
  • Unity 6.3 or later, in any render pipeline: Built-in, URP (2D or Universal Renderer) or HDRP.
  • A Documentation.txt in the package's folder says what is where and how to use it.
  • Try the demo scene in your browser: https://heyheythere.com/demos/scene-transitions/

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.25f1 Compatible Compatible Compatible

Works in any pipeline: the transitions are UI shaders on a Screen Space - Overlay canvas, which UGUI draws the same in each. Tested in Built-in, URP (2D and Universal Renderer) and HDRP. In HDRP the demo scene's backdrop is darker, under HDRP's default exposure; the transitions look the same.

As listed on the Asset Store.