PSX Look - Full PS1 Kit View on Asset Store (opens in new tab)

Package details

Latest version
1.2.1
Last updated
First released
Unity version
6000.3.25 or later
Package size
243 KB
Files
37
Favorites
3
Views in the past week
45

Price tracking

Last checked
Tracked since
Lowest recorded
$5.99 on

Keywords

PSX Look - Full PS1 Kit

by heyheythere (opens in new tab)

No ratings yet

Make any URP 3D game look like it runs on a PS1.

Price $5.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for PSX Look - Full PS1 Kit, 6 months Current $5.99; lowest $5.99; highest $5.99 in this period. $0 $5 $10 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov Version 1.2.1 released 8 Oct 2026 v1.2.1

Asset preview

1 / 6

PSX Look - Full PS1 Kit screenshot 1

PSX Look - Full PS1 Kit screenshot 1

About this asset

Make any URP 3D game look like it runs on a PS1. Wobbling vertices, warping textures, 240 chunky lines, 15-bit colour and that dither, over your own level in two lines of C#, or one of ten ready-made looks in a third.

var screen = Camera.main.gameObject.AddComponent<PSXScreen>();
PSX.Convert(level); // every material under level becomes its PS1 version
PSXPreset.Named("horror").Apply(screen, level); // optional

What's inside

  • Vertex snap: vertices land on the low-res pixel grid, so edges jitter as the camera moves.
  • Affine texture mapping: textures warp across big polygons as the PS1's did. A slider blends back to perspective-correct.
  • PSXScreen: on the camera, it renders at 240 lines (or 480, or any), scaled up in sharp square pixels, in 15-bit colour with the PS1's own 4x4 ordered dither. Screen Space - Overlay UI stays crisp.
  • 10 presets: PS1, PS1 480i, Subtle, Crunchy, 64-Bit (three-point filtered, no warp), Handheld, Horror, Fog Town, Night and Flashback, each the screen, the materials and the fog in one call.
  • Sprites, glow and waves: every shader can turn the mesh to the camera (all the way, or upright like a PS1 tree or enemy), play a flipbook and ride a wave (water, banners, leaves). PSX.Sprite makes an animated sprite in one line. New in 1.2.
  • Colour grading: saturation and tint on PSXScreen, before the 15-bit reduction.
  • Six shaders: lit (per-vertex lighting from ambient, the sun and the nearest point and spot lights), unlit, cutout (foliage, fences), transparent (water, glass), chrome (the PS1's sphere-mapped shine) and glow (added on top, its edges fading: flames, halos, beams of light). Every one has UV scrolling and vertex colours.
  • PSX.Convert: turns every material in an imported level or model into its PS1 match, keeping texture, colour and tiling: additive blending becomes glow, alpha clipping cutout, transparent surfaces transparent, opaque Unlit unlit, metallic chrome. Unlit sources retain their brightness and alpha mode. PSX.SetFloat switches a setting on the whole level at once, for an options menu.
  • Point-sampled textures or the N64's three-point filter, and URP's own fog for the PS1's draw-distance haze.
  • Demo scene: a ruined courtyard at dusk with flickering torches, waving banners, grass, a pool and a floating gem in a beam of light, built in URP's own materials and converted on Play, 15 PS1-style textures and sprites, the presets to step through, and a switch for every part of the look.

Compatibility

  • Unity 6.3 or later with URP and its Universal Renderer: Forward, Forward+ and Deferred.
  • Either input handler for the demo: the Input Manager or the Input System.

From the publisher's Asset Store listing.

Technical details

  • The shaders for URP (Forward, Forward+ and Deferred), PSX.Convert and PSXScreen as C# source, and a demo scene: a small level in URP's own Lit materials, converted on Play, with a switch for every part of the look. Unity 6.3+ with URP.
  • Unity 6.3 or later with URP and a Universal Renderer (Forward, Forward+ or Deferred).
  • A Documentation.txt in the package's folder says what is where and how to use it.
  • Try the demo scene in your browser: https://heyheythere.com/demos/psx-look/

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.25f1 Not listed Compatible Not listed

Made for URP's Universal Renderer, in Forward, Forward+ and Deferred alike (tested in each): the shaders are written for URP and light per vertex. The Built-in pipeline and HDRP can't run them, and URP's 2D Renderer isn't supported.

As listed on the Asset Store.