PSX Horror SFX - 294 PS1 Horror Sounds View on Asset Store (opens in new tab)

Package details

Latest version
1.1.1
Last updated
First released
Unity version
6000.3.25 or later
Package size
20.9 MB
Files
199
Favorites
5
Views in the past week
22

Price tracking

Last checked
Tracked since
Lowest recorded
$5.99 on

Keywords

PSX Horror SFX - 294 PS1 Horror Sounds

by heyheythere (opens in new tab)

No ratings yet

294 sounds for PS1-style survival horror games.

Price $5.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for PSX Horror SFX - 294 PS1 Horror Sounds, 6 months Current $5.99; lowest $5.99; highest $5.99 in this period. $0 $5 $10 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov Version 1.1.1 released 7 Oct 2026 v1.1.1

Asset preview

1 / 3

PSX Horror SFX - 294 PS1 Horror Sounds screenshot 1

PSX Horror SFX - 294 PS1 Horror Sounds screenshot 1

About this asset

294 sounds for PS1-style survival horror games. Footsteps on concrete, tile, metal grating, flooded floors, gravel and mud, creaking doors, cell doors and roller shutters, a shot for each of 14 guns with their reloads, a bat, an axe and a chainsaw, zombies, ghosts and things that crawl, levers, valves, keypads and fuse boxes for the puzzles, loops of a basement, a hospital and rain on the window, string stabs and jump-scare hits, and the typewriter save, the save room and the key item.

Every one plays in the preview video.

What's inside

  • Footsteps (47): concrete, tile, metal, old wood, carpet, water, debris, broken glass, gravel, grass, mud, 4 of each; landings
  • Doors (28): creaky doors, close and slam, steel door, locked rattle, lock and unlock, knock and bang, kicked in, roller shutter, lift gate, bell and motor, locker, drawer, breaker, safe dial, iron gate, cell door, trapdoor, wardrobe
  • Weapons (49): shots for 9mm and .45 pistols, .38 revolver, .44 magnum, pump, double-barrel and sawn-off shotguns, bolt and lever rifles, assault rifle, SMG, machine pistol, flare gun, grenade launcher, silenced pistol and crossbow; a shot far off; bursts; explosion; slide, magazine, cylinder, speedloader, pump, break-open, bolt, lever and crossbow actions; casings
  • Melee & hits (24): pipe, knife, bat, axe and machete swings, pipe and bat on a body and a wall, axe into a body and wood, stab, slash, punches, kick, bone crack, blood splat, bullet into flesh and concrete, ricochet; chainsaw start, idle loop and rev
  • Creatures (39): zombie moans, attack and eating, growls, screeches, roar near and far, death moan, gurgle, breathing, hiss, flesh, bite, shambling, crawler, giant steps, tentacle, ghost wail and moan, creepy laugh, dog growl, bark and whimper, skitter, insect swarm loop and chitter, bats, crow and its flight, rats
  • Ambience (26): 8 seamless loops (basement, hospital, boiler room, rain on a window, night wind, sewer, fire, forest at night); low, metal and string drones, corridor wind, fluorescent hum, generator, sewer drips, heartbeats, scared breathing, whispers, radio and TV static, thunder near and far, air-raid siren, distant scream, ringing ears
  • Stingers (21): string stabs and screech, cello and choir clusters, glass, jump-scare hit, boom, braam, metal impact, whoosh hit, piano cluster, reverse swell, riser, tension that cuts off, gasp, heartbeat, static burst, music box and its wind-down, church bell, metal screech
  • Menus (23): cursor, select, back, error, item pickup, key item, ammo, weapon equip, examine, inventory, map, file, page turn, typewriter save, save room, heal spray and pills, combine, game over, door transition
  • Objects (37): glass, bottle and bulb breaks, body falls, pipe drop, debris, chain, wheelchair, gurney, phone ring, clock, flashlight, light switch, pipe knock, vent, rope; for the puzzles: lever, valve, keypad press, accept and deny, fuse, power on and off, padlock, bolt cutter, barricade, crate break and push, cabinet search, paper, stone slab, gears, a mechanism letting go, manhole cover
  • Every sound as WAV (44.1 kHz, 16-bit), in folders by category.
  • PS1 sound: nothing over the 22 kHz sample rate PS1 games streamed their sounds at, in concrete corridors, small tiled rooms and big empty halls.
  • Levelled for play: footsteps and ambience sit under shots, stingers and creatures, so the defaults already balance.
  • Four variations of every footstep, so repeats don't sound like repeats.
  • The loops (ambience, the insect swarm, the chainsaw's idle) wrap without a seam.
  • Trimmed, with no clicks at the edges. Works in any engine: Unity, GameMaker, Unreal, web and mobile.

Made for

  • PSX Firearms: its 14 guns, and a shot and the reload for each.
  • PSX Melee Weapons: its knives, axes, bats, pipes and chainsaw, and a swing and a hit for them.
  • PSX FX: the muzzle flashes, impacts, blood and explosions to see with them.
  • PSX Look, the PS1 shader, and the PSX kits and props that go with it.
  • PSX Horror UI: the menus to play these in, the inventory, map, files and typewriter save of a PS1 survival horror game.
  • Analog Horror SFX: the static, tape, phone and broadcast sounds of the found footage around it, 205 of them.
  • PSX UI SFX: 179 menu sounds through the PS1's own sound chip, from the press-start screen to the game over.
  • PSX Horror HUD: the in-game HUD, prompts that follow the pad or the keyboard, the meters, the ammo and YOU DIED, with 72 button glyphs (the prompts free).
  • Escape Puzzle Kit: doors, locks, keypads, fuse boxes and an inventory for Unity 6, with 100 working props, already playing these sounds.

Free sample

PSX Horror SFX Free has 30 of these sounds to try first.

From the publisher's Asset Store listing.

Technical details

  • Every sound as an AudioClip, a folder per kind, and a demo scene with a button per sound.
  • Unity 6.3 or later; the WAVs import in any version.
  • A Documentation.txt in the package's folder says what is where and how to use it.
  • Try the demo scene in your browser: https://heyheythere.com/demos/psx-horror-sfx/

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.25f1 Compatible Compatible Compatible

Works in any pipeline: the sounds are plain AudioClips and the demo scene's UI is IMGUI. Tested in Built-in, URP (2D and Universal Renderer) and HDRP.

As listed on the Asset Store.