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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.16 or later
- Package size
- 1.3 MB
- Files
- 49
- Views in the past week
- 16
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- $14.99 on
Keywords
Curved Carousel Menu Standard
A customizable Unity UI carousel with Arc, Flat, 3D Ring, and Vertical Wheel layouts, smooth animation, multiple input methods, dynamic items, and pooling.
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Last 6 months
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Curved Carousel Menu Standard screenshot 1
About this asset
Curved Carousel Menu Standard is a customizable Unity UI carousel framework for creating modern game menus and selection interfaces.
Create character selectors, vehicle selectors, game-mode menus, inventory browsers, level selectors, card interfaces, item browsers, and other interactive UI experiences.
FEATURES
• Arc carousel layout
• Flat carousel layout
• 3D Ring carousel layout
• Vertical Wheel carousel layout
• Smooth snapping
• Configurable easing
• Drag and swipe navigation
• Mouse wheel navigation
• Previous and Next buttons
• Select button support
• Keyboard navigation
• Gamepad navigation
• Click-to-focus
• Item selection
• Optional looping
• Center-item highlighting
• Scale and opacity falloff
• Rotation and position animation
• Custom animation curves
• Layout transition animation
• Dynamic item creation
• Runtime item management
• Custom item prefabs
• Image, title, subtitle, icon, badge and custom content support
• ScriptableObject carousel data
• UnityEvents
• C# API
• Input Action Reference support
• Item pooling
• Multiple carousel support
• Custom Inspector
• Editor tools and layout preview
• Demo scene
• Demo content generator
• Documentation
LAYOUTS
ARC
A curved fan-style layout suitable for character, vehicle and game-mode selection.
FLAT
A horizontal layout with optional rotation and depth for a simple or cover-flow-style presentation.
3D RING
Places items around a 3D-style circular ring with configurable radius, perspective, rotation, depth and opacity.
VERTICAL WHEEL
A vertical picker/wheel layout suitable for menus, lists and selection interfaces.
CUSTOMIZATION
Use your own carousel item prefab and customize the artwork, images, titles, subtitles, icons, badges, highlights and other UI content.
Carousel settings can be adjusted through the Inspector or controlled from C#.
DATA
Carousel content can be created directly in the component or stored in reusable ScriptableObject data assets for sharing between scenes and carousels.
INPUT
Supports mouse drag, touch/swipe, mouse wheel, UI buttons, keyboard and gamepad navigation. Advanced users can also connect their own Input Action References.
PERFORMANCE
The carousel supports visible-item rendering and pooling so large item lists do not require every item to remain instantiated and visible.
USE CASES
• Character selection
• Vehicle selection
• Game mode selection
• Weapon selection
• Inventory interfaces
• Level selection
• Card selection
• Item browsers
• Media-style menus
• Game menus
• Other Unity UI selection interfaces
Curved Carousel Menu Standard is designed for developers who want a reusable carousel system with multiple layouts, customization options and a straightforward Unity workflow.
From the publisher's Asset Store listing.
Technical details
Curved Carousel Menu Standard is a Unity UI/code framework and does not contain 3D models, character rigs, or imported model animation clips.
KEY FEATURES
• Four carousel layouts: Arc, Flat, Ring3D and Vertical Wheel
• Smooth snapping and configurable easing
• Drag and swipe navigation
• Mouse wheel navigation
• Keyboard and gamepad navigation
• Previous, Next and Select button support
• Click-to-focus and item selection
• Optional looping
• Center-item highlighting
• Scale, opacity and rotation falloff
• Custom animation curves
• Layout transition animation
• Dynamic runtime item management
• Custom carousel item prefabs
• ScriptableObject carousel data
• UnityEvents and C# API
• Input Action Reference support
• Item pooling
• Custom Inspector
• Editor layout preview and tools
• Demo scene and generator
• Documentation
UI / FRAMEWORK
• Unity uGUI
• RectTransform
• CanvasGroup
• Unity UI
• TextMeshPro
• Unity Input System
3D MODELS
Not applicable.
RIGGING
No.
ANIMATION
No imported character or model animation clips are included. Carousel animation is generated at runtime using Unity UI and C# logic.
UV MAPPING
Not applicable.
LOD
Not applicable.
MATERIALS
UI-based materials and components are used. No 3D PBR material workflow is required.
TEXTURES
The carousel framework does not require a specific texture set. The included/demo item artwork is used for demonstration, while developers can provide their own sprites and UI content.
MESHES / PREFABS
Includes UI prefabs and demo content for the carousel workflow. No 3D model meshes are required.
CUSTOMIZATION
Developers can use their own UI item prefabs, images, sprites, titles, subtitles, icons, badges and other UI content.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.16f1 | Compatible | Compatible | Compatible |
This is a Unity uGUI-based UI framework. It does not use custom SRP-specific shaders or rendering features and is designed to work with Unity UI across supported render pipelines.
As listed on the Asset Store.