Uniamp: Save & Load Made Simple OFFICIAL SALE


Save anything. In one line.



That's it. No setup.


Or just tick a box: Auto Save

  • Add the Auto Save component, tick what to keep, done
  • Saves automatically when the game quits, pauses, or changes scene

Saves everything your game has

  • Your own classes, structs, lists and dictionaries
  • Vector3, Color, Quaternion and other Unity types
  • GameObjects, prefabs and ScriptableObjects

Save slots for any UI

  • Names, dates, play time and thumbnails built in
  • Works with your own save screen, or drop in the ready-made menu
  • A "Continue" button takes two lines of code

Cloud saves that work offline

  • Play on the phone, continue on the PC
  • No connection? Keep playing, it syncs later
  • Unity Cloud Save, your own server, or any service you like

Your players' progress is safe

  • Crash-safe writes: a power cut mid-save never loses progress
  • AES-256 encryption with tamper detection
  • Automatic backups and recovery of damaged files

Ship updates without breaking saves

  • Versioning and migrations upgrade old saves as they load
  • Renamed a field? Unity's [FormerlySerializedAs] still works

See inside every save

  • The Save Browser shows your saves as a table: keys, types, values
  • Edit values live, back up, restore and export to JSON

Built for developers

  • Error messages that help: "Did you mean 'coins'?"
  • Visual Scripting nodes for designers
  • Works with IL2CPP, code stripping and fast Enter Play Mode
  • Full C# source code and a detailed manual

Uniamp: Save & Load Made Simple.