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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.25 or later
- Package size
- 81 KB
- Files
- 26
- Favorites
- 2
- Views in the past week
- 12
Price tracking
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- Lowest recorded
- $4.99 on
Keywords
Pixel Fonts Collection - 5 Fonts
Five pixel fonts for games: menus, HUDs, titles, dialogue and tiny screens. Each one comes as a TextMesh Pro font asset, with the accented letters of Western Europe.
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Pixel Fonts Collection - 5 Fonts screenshot 1
About this asset
Five pixel fonts for games: menus, HUDs, titles, dialogue and tiny screens. Each one comes as a TextMesh Pro font asset, with the accented letters of Western Europe.
The fonts
- Hearth (8 px): a friendly 5x8 font for menus and dialogue
- Orbit (8 px): square-cornered letters for sci-fi HUDs and terminals
- Mote (7 px): a 3x5 micro font for low-res games and tiny HUDs
- Anvil (9 px): a heavy font for titles, scores and buttons
- Quill (10 px): a storybook serif for fantasy titles and text
What's inside
- Every font as a TextMesh Pro font asset made from its bitmap, point filtered, and as TTF.
- 161 characters in each: printable ASCII, the accented letters from À to ÿ with Æ Ø ß, and ¡ ¿ « » ° € £. Enough for English, French, German, Spanish, Italian, Portuguese, Dutch and the Scandinavian languages.
- Pixel-perfect at each font's size and its multiples: every glyph checked against its pixel grid, from the TTF and the BMFont.
- A demo scene to type in and see the text at 1x to 4x.
Bought one by one, Mote, Anvil and Quill are $1.99 each; here they come with Hearth and Orbit. Hearth alone is free, to try first.
Compatibility
- Unity 6.3 or later, with TextMesh Pro (built in).
The code that sets every glyph on a pixel grid and builds the font files, and the package's C# scripts, were written with the help of AI (Anthropic's Claude); no generative image model. Every glyph is checked pixel for pixel.
From the publisher's Asset Store listing.
Technical details
- Unity 6.3 or later with TextMesh Pro; import TMP Essential Resources when Unity offers it.
- A Documentation.txt in the package's folder says what is where and how to use it.
- Try the demo scene in your browser: https://heyheythere.com/demos/pixel-fonts/
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.25f1 | Compatible | Compatible | Compatible |
Works in any pipeline: the fonts are TextMesh Pro font assets, which draw the same in each. Tested in Built-in, URP (2D and Universal Renderer) and HDRP. In HDRP the demo scene's background colour comes from HDRP's camera settings instead; the text looks the same.
As listed on the Asset Store.