Advanced Toon And Anime Shader OFFICIAL SALE

Advanced Toon And Anime Shader gives you sixty toon and anime looks in one URP shader. Drop a material on your mesh and it looks drawn. Pick another mode and it looks drawn in a different way.


Every look ships already tuned, so you do not have to hunt for the right numbers before it looks good. Pick a mode, then change whatever you like from there.


What is inside the sixty looks:

- Classic cel shading, from two tone to soft painted bands

- Colour ramps for warm, illustrated scenes

- Ink outlines, inner crease lines and rim lights

- Cartoon highlights: dots, streaks, stars and glossy shine

- Pen and ink hatching and comic print halftone

- Toon metal, plastic, velvet, ceramic, wax and watercolour

- Poster styles, flat stickers and comic ink

- Hologram, galaxy, crystal and other glowing effects

- Anime styles for characters (skin, hair ring, silk, pastel) and scenes (Ghibli paint, sunset, mech armor, sparkle, candy jelly)


Made for a real project, not just a screenshot. It works with your scene lights and shadows, and with point and spot lights on every URP rendering path. There is also an UnLit version for UI models, previews and scenes where you want every object lit the same way.


The shaders are Shader Graph files, so you can open them, read them and change them. 


Two demo scenes are included. The Demo scene shows one duck and lets you step through all sixty looks with live sliders. The Gallery scene puts all sixty side by side so you can find the one you want quickly.


Switching a look from code is one line:

duck.Mode = ToonMode.AnimeSkin;


Requires Unity 6 and the Universal Render Pipeline. The Built-in Render Pipeline and HDRP are not supported.