Build a highway service station, garage or roadside-rescue scene in minutes. Everything is at real scale, set up with materials, colliders and LODs, and working out of the box — by day and by night.
180 unique 3D models (+ 9 road decals), 216 ready prefabs and 5 demo scenes.
Vehicles — 19 unique vehicles with modular wheels and transparent glass
- 11 civilian: small hatchback, compact and executive saloons, a 1980s box saloon, compact crossover, mid-size and off-road SUVs, crew-cab pickup, sports coupe, station wagon, high-roof minibus.
- 8 service & rescue: tow & recovery truck, flatbed recovery truck, mobile mechanic van, mobile tyre van, fuel truck, roadside-assist pickup, battery-service van, parts-delivery truck.
- Every vehicle comes body-only with four wheel sockets (WheelSocket_FL/FR/RL/RR) and ready-assembled with its wheels fitted at a realistic ride height.
- 7 modular wheel types: standard alloy, sport, premium, classic steel, off-road, commercial van, heavy truck.
- Tinted, reflective glass on all 19; the modelled cabin shows through on 16.
Buildings and modular kit
- Main service building (30 m), repeatable service bay, two-storey office, drive-through car wash, fuel canopy (12 × 12 m) and entrance canopy.
- 14-piece kit on a 5.5 m grid: solid, half, low, window (real glass), door (opening door) and shutter-opening walls, steel pillar, roof panel, parapet, stairs, ramp, railing, roof AC unit and downpipe.
Garage & workshop — working 2-post and 4-post lifts, roller shutters
- 24 machines and fittings: tyre changer, wheel balancer, compressor, tool cabinet and trolley, engine crane, floor jack, welder, battery charger, diagnostic cart, pressure washer, shelving, workbench, tyre rack, axle stand, hose reel, wet / dry vacuum, oil drainer, car ramps, wheel dolly, creeper, parts washer, battery rack and a roll-over car-wash gantry that runs.
Fuel station (10) — twin-hose and modern pumps on a raised island, EV charger, air / water unit, price totem with glowing digits, windscreen point, tank fill caps, vent stack, canopy lights.
Shop & office (15) — stocked gondola, drinks fridge with glass, checkout with POS, coffee station, ATM, magazine rack, LED ceiling panel, ice chest, oil display; reception counter, desk, office chair, waiting bench, filing cabinet, vending machine.
Parts, tools & consumables (27) — tyre, brake disc and caliper, spring, shock absorber, exhaust, radiator, filters, engine on a stand, battery, oil can, 205 l drum, jerry can, bucket, chock, spanner, hammer, screwdriver, wheel brace, pegboard, open toolbox, pallet, boxes, basket, water pack, drip pan.
Roadside, safety & yard (24) — cones, barrel, triangle, folding / concrete / water barriers, bollard, delineator, warning / parking / no-entry signs, speed bump, extinguisher, first-aid kit, call point, eye-wash station, spill kit, wet-floor sign, dumpster, litter bin, utility box, drain grate, manhole cover, cycle stands.
Roads & road furniture (16) — straight road, 90° bend and T-junction, curb, sidewalk, parking and forecourt tiles, mesh and concrete fences, a sliding gate, street light, traffic light, boom barrier, guard rail, bus shelter and a billboard (swap in your own poster).
Road markings (9 decals) — zebra crossing, give-way line, arrows, disabled bay, oil stain, puddle, skid marks, asphalt patch.
14 rigged staff — mechanics, tyre technician, recovery crew, tow operator, roadside technician, fuel attendant, cashier, cleaner, office and service staff, supervisor. Unity Humanoid, one shared controller and 7 animations: two breathing idles, walk, female walk, run, cheer and a work loop.
Working pieces — no setup needed
- Roller shutters, 2-post and 4-post lifts (they raise the parked car), hinged door, sliding gate, boom barrier, cycling traffic lights, a running car wash.
- Day / night in one call: street, canopy, bay and shop lamps switch on at night.
- Background traffic that stops at red, and a drivable car with a chase camera.
- Simple C# API: Open(), Raise(), Toggle(), SetNight(true).
5 demo scenes — a complete working service station (17 camera views, keys for every interaction), an "everything included" catalogue, a vehicle & wheel showroom with a live wheel swap, a character stage with an animation browser, and a day / night showcase.
Technical
- Real-world scale, +Z forward, pivots on the ground.
- Simple colliders (boxes and box compounds; openings stay walkable), cross-fading LODs, static flags; props ready for physics.
- Shared tileable materials that batch; atlas materials for the detailed models.
- Built-in Render Pipeline, with a one-click URP converter (tested on URP 17). Unity 6000.0.80f1+.
- Demo scripts work with the old Input Manager and the new Input System.
- No external dependencies; everything in one folder.
Known limitations
- Vehicles are single-material atlas meshes: no separate paint colour, no opening doors.
- Three vehicles (station wagon, mechanic van, parts truck) have painted cabins behind their glass.
- The main building's bay doors are painted closed; use the service bay + roller shutter for working doors.
- Traffic and the drivable car are kinematic demo systems, not vehicle physics.
- Realtime lighting only (no baked lightmaps); URP night scenes work best with Forward+.
- HDRP is not supported.
- No audio: the pack has no sound effects or music.
Some models in this package were created with the help of generative-AI tools and then repaired, rigged and set up for real-time use by hand.