AAA Interceptors - Rapid Strike OFFICIAL SALE

Watch the 4K showcase video: https://youtu.be/F9kkXnpxJ8Q


What you see is what you get: everything in the video and images is included in the pack, including the skybox.


Five heavily armed sci-fi interceptors, ready to fly in your game: IN-017 in desert sand, IN-003 in arctic white, IN-004 in crimson, IN-002 and IN-011 in gunmetal. Every ship has its own cockpit interior at human scale, landing gear, a hinged canopy, engine rotors, plasma guns and six carried missiles, all as separate parts that move and fire from a simple C# component.


WHAT'S INCLUDED

- 5 interceptor prefabs, 18 m long, 1 unit = 1 metre (+Z forward, +Y up)

- Cockpit interior on every ship: seat, lit multi-function displays, HUD combiner, side consoles, stick, throttle, pedals and rear equipment; panel layout and screen colour vary per ship

- Every gun and moving part is a separate mesh on its own socket: canopy on its hinge, landing gear, engine rotors, plasma guns (2 to 4 per ship) and 6 carried missiles per ship

- ICPShip component: SetThrottle, SetGear, OpenCanopy, Fire, CeaseFire, ReleaseStore, ReleaseAllStores, RearmStores, AimAt; UnityEvents OnFired, OnStoreReleased, OnGearChanged and OnCanopyChanged; one-argument versions for UnityEvents and Timeline signals

- Pooled rounds: plasma bolts and missiles are reused from a pool, so a burst creates and destroys no GameObjects

- 24 round prefabs (15 missiles and 9 gun rounds)

- Effects that work in URP and HDRP: violet plasma-drive plumes with shock diamonds that follow the throttle, ion jets, muzzle discharges, plasma bolts that burn out, missile ignition, motors and ion wakes, running lights and strobes

- LOD Group with 4 levels on every ship; hull, glass, cockpit and all moving parts switch together

- Custom convex Mesh Colliders on every hull, gun, moving part and carried missile (34 to 40 per ship); colliders on moving parts move with them

- Tileable 4K PBR materials in four liveries (gunmetal, crimson, desert, arctic), a per-ship overlay (dirt, dust, edge wear, hazard stripes), stencil markings that stay sharp at any distance, emissive cockpit screens and see-through canopy glass

- Showcase scene: the five ships in formation with a Timeline cinematic (camera animation plus signal tracks for gear, canopy, throttle, guns and missiles) and a free-fly camera

- Overview scene: every ship, weapon, moving part, round and LOD level on a studio floor with a free-fly camera

- The space skybox (cubemap) seen in the video


RENDER PIPELINES

- URP (default content) and HDRP (nested package with HDRP materials, prefabs, scenes and settings)

- Unity 2022.3 or newer, URP 14+ / HDRP 14+

- The Built-in Render Pipeline is not supported


Documentation: a PDF guide (setup for URP and HDRP, scripting API, scenes, triangle counts) is included in the package.