Low Poly SCI-FI View on Asset Store (opens in new tab)

Package details

Latest version
2.0
Last updated
First released
Unity version
6000.4.10 or later
Package size
83.3 MB
Files
236
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Low Poly SCI-FI

by Lens Labs (opens in new tab)

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23 rigged and animated low poly sci-fi units: space marines, an alien swarm, a hover tank and two flying spaceships. All models share one 64×64 palette texture, and the pack includes a playable demo.

Price $24.99

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Price history

Last 6 months

USD
Price history for Low Poly SCI-FI, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov Version 2.0 released 5 Oct 2026 v2.0

Asset preview

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Low Poly SCI-FI screenshot 1

Low Poly SCI-FI screenshot 1

About this asset

Build a sci-fi battle in minutes. Low Poly Sci-Fi gives you two complete factions with rigged, animated, ready-to-use prefabs. It is made for mobile and desktop games.

Space marines (10)

  • Trooper (pulse rifle), Scout (blaster), Breacher (scatter gun), Marksman (rail sniper) and Tech (plasma orb launcher)
  • Vanguard (energy sword) and Enforcer (shock hammer)
  • Heavy Gunner (gatling) and Pyro (plasma thrower), both larger heavy units
  • A turret gunner with his own ride animations

Alien swarm (10)

  • Claws and blades: Drone, Stalker, Warrior and Bloater, which bursts into acid when it dies
  • Spitter (acid) and Psion (psi bolt)
  • Alien gunners: Skirmisher (bio blaster), Lancer (arc laser rifle) and Ravager (heavy hive cannon)
  • Behemoth, a giant with a crystal maul and a ground-smash attack

Vehicles and spaceships

  • Hover Tank with spinning hover fans and a twin plasma cannon, crewed by the turret gunner
  • Marine Starfighter with twin wingtip lasers and animated thruster flames
  • Alien Hive Raider, an organic bio-ship with trailing tentacles and a pulsing engine sac that spits plasma orbs
  • Both ships fly like planes. They build up speed, turn in banked arcs, glide to a hover when you let go, and spin out and crash when shot down.

Animations: every soldier and alien has Idle, Walk, Run, Shoot or Attack, Hit and Death. The gunner, hover tank and both ships have their own clips too. All clips are in place with no root motion, and the 20 humanoids share one skeleton, so you can retarget animations between them.

Playable demo: a frontier outpost on a red alien world with every unit in formation. Move all units together or one at a time and switch between them. Fire every weapon, swing the melee weapons, shoot down the spaceships, blow up the tank, and toggle friendly fire.

Included scripts (C#, own namespace):

  • Unit movement, health and Animator control
  • Teams with a damage mask
  • Timed projectile casters for bolts, scatter shots, plasma streams, orbs and acid
  • Melee hit detection with swing trails and ground smash
  • Death explosions and ship crashes
  • An editor tool that builds the prefabs, Animator Controllers and demo scene for you

Effects are generated meshes, so there are no particle systems or extra textures to manage.

Extras: 13 stand-alone weapon meshes with prefabs, the demo environment as a drop-in prefab, and PDF documentation with a numbered table of contents.

From the publisher's Asset Store listing.

Technical details

Compatibility

  • Unity 6 (6000.4 or newer), Universal Render Pipeline. The Built-in pipeline also works through a Standard shader fallback.
  • Works with the new Input System or the legacy Input Manager.
  • Supports Enter Play Mode without domain reload.

Models and rigs

  • 20 humanoid characters on the Humanoid rig, using a shared 21-bone skeleton
  • 3 Generic rigs: the hover tank and the two spaceships
  • 13 stand-alone weapon meshes
  • A prefab and Animator Controller for every model, with exact identity root transforms

Triangle counts (approximate)

ModelTrianglesCharacters1,800–2,200Hover tank500Starfighter630Hive Raider1,450Demo environment (whole scene)9,000

Textures and materials

  • One 64×64 PNG palette, point filtered, with no mipmaps and uncompressed
  • 1 palette material plus 1 glow material. The glow material uses the same palette as its emission map, so visors, energy cells, eyes and lasers keep their own colours.
  • URP Simple Lit, or Standard when URP isn't in use
  • SRP Batcher and GPU instancing friendly

Animation

  • 6 clips per soldier and alien: Idle, Walk, Run, Shoot or Attack, Hit and Death
  • 3 gunner clips: Ride_Idle, Ride_Shoot and Ride_Death
  • 4 hover tank clips: Idle, Walk, Run and Death
  • 6 clips per spaceship: Idle (hover), Walk (cruise), Run (boost), Shoot, Hit and Death
  • All clips are in place. Looping clips are flagged, and the Animator uses a Speed float plus one trigger per action.

Scripts: ScifiUnit, ScifiCaster, ScifiMelee, ScifiProjectile, ScifiDeathBlast, the demo controller and demo input. The editor tools are the character importer and the demo scene builder.

Documentation: PDF with a numbered table of contents and a README

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.10f1 Compatible Compatible Not listed

As listed on the Asset Store.