View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.8 or later
- Package size
- 353 KB
- Files
- 80
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $15.00 on
Keywords
- Search for Prefab painting
- Search for Environment Design
- Search for Collider generator
- Search for physics placement
- Search for prefab brush
- Search for Object Placement
- Search for Prefab painter
- Search for snap to ground
- Search for Align Objects
- Search for scatter
- Search for mesh collider
- Search for Level Design
Placement Forge
- Launch discount
Move, rotate and scatter props with real physics, paint prefabs onto any surface, and give meshes colliders that actually fit. Editor only, full undo.
Launch promotion for 411868 Placement Forge Ends (20 Nov)
Get 50% off on Asset Store (opens in new tab)Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 13
Placement Forge screenshot 1
About this asset
Dressing a level by hand is slow in small, annoying ways. A crate floats a few centimetres off the floor. A barrel sinks into a ramp. Two rocks sit inside each other and nobody notices until a playtest. Placement Forge fixes that by letting the objects collide while you place them.
Physics Move and Rotate
Same handles as Unity's Move and Rotate tools, but the object bumps into things. Push a crate into a wall and it stops there, with a readout showing how far the handle ran ahead. Drag the object itself and it slides along the ground. Hold Space and it drops under gravity; let go and it stays exactly where it is. Rotating a group turns everything around one pivot without anything cutting through a wall.
Arrange and Scatter
Hold Space to push a group of props together until they touch, or spread them apart. Fix overlaps, level a group onto one height, and line things up in rows, grids and rings based on their real size. Array can drop copies into a pile and let physics settle them. Scatter blows a stack apart, heaps loose props into a pile, or nudges a row so it stops looking placed. Every effect plays out in the Scene view, and Esc puts everything back.
Prefab painting
A brush for palettes of prefabs, with spacing, density, slope and height limits, random rotation and scale, and erase, swap and vary modes. Objects sit on the surface whatever their pivot, and "Settle after stroke" drops painted rocks with physics so they rest on the ground instead of hovering over it.
Colliders that fit
Select some meshes and press Generate. Simple shapes get a box, sphere, capsule or cylinder. Everything else gets a collider built from the mesh itself, and tables and arches keep the space under them. Analyse tells you what each object will get and why before anything changes. You can bake colliders straight onto prefab assets, and they are ordinary Unity colliders with no runtime code.
Also included
- Drag a prefab in from the Project window and it lands sitting on the surface.
- Select everything made from the same prefab, of a similar size, or resting on the same floor.
- Audit a scene for duplicates, floating props, strays, missing scripts and empty groups, then fix them.
Your scene's physics is never touched
The simulation runs in a separate hidden scene built from copies of your objects. Only the final positions are written back, so your Rigidbodies stay asleep and your physics settings stay as they are. Objects without colliders still collide. Every action is one undo step, and a recompile or pressing Play in the middle of a drag puts everything back cleanly, including with Domain Reload turned off.
A demo scene, a Quick Start PDF, a full manual, an FAQ and a scripting reference are included. Questions or bugs: [email protected].
From the publisher's Asset Store listing.
Technical details
Tools (keys can be changed in Edit > Shortcuts)
- Physics Move (U), Physics Rotate (I), Arrange (O), Scatter (J), Paint (Shift+X), Select (K)
- Drop to create, Colliders, Clean and Selection commands in the Placement Forge window
Colliders
- Auto plus 10 shapes: Match mesh, Box, Oriented box, Sphere, Capsule, Cylinder, Convex mesh, Exact mesh, Compound boxes, Decomposed
- Performance / Balanced / Precise quality
- Bake onto prefab assets from the Project window
Requirements and compatibility
- Unity 2022.3 LTS or newer, including Unity 6
- Editor only. Nothing runs in your build; the optional marker components have no Update and can be stripped with one menu command.
- Works with Built-in, URP and HDRP. The included demo materials are URP; use Tools > Placement Forge > Help > Create Demo Scene to build the demo for Built-in or HDRP.
- Works with Domain Reload disabled (Enter Play Mode settings)
- 3D only. The tools work in Edit mode, not Play mode.
Package contents
- C# source for everything, in the PlacementForge and PlacementForge.Editors namespaces, with XML documentation
- Demo scene with example prefabs and a palette
- Documentation: Quick Start (PDF), Manual, FAQ, Scripting reference, Changelog
No third-party code, fonts or assets are included.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.8f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.