Stylized Melee Weapons - 27 Weapons + Rigged Bows View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.5.0 or later
Package size
10.5 MB
Files
88
Views in the past week
6

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Stylized Melee Weapons - 27 Weapons + Rigged Bows

by SFEStudios99 (opens in new tab)

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Price history

Last 6 months

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Price history for Stylized Melee Weapons - 27 Weapons + Rigged Bows, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

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Stylized Melee Weapons - 27 Weapons + Rigged Bows screenshot 1

Stylized Melee Weapons - 27 Weapons + Rigged Bows screenshot 1

Technical details

Number of textures: 2 (Base Color atlas + Mask Map), shared by every model

Texture dimensions: 1024 x 1024 (both textures)

Polygon count: 3,180 - 5,044 triangles per model (LOD0), 142,702 triangles for all 33 models (per-model table in Documentation/README.txt)

Minimum polygon count: 3,180 triangles (Hatchet)

Maximum polygon count: 5,044 triangles (Block Hammer)

Number of meshes/prefabs: 33 meshes (+ 33 LOD1 meshes) / 33 prefabs (31 static + 2 rigged bows)

Rigging: Yes - 2 bows (recurve bow, longbow), Generic rig, 7 bones each, SkinnedMeshRenderer

Animation count: 0 (the bow string bone is driven by your own animation, Animator or script)

Animation type list: none

UV mapping: Yes - UV0 = shared texture atlas, UV1 = non-overlapping lightmap UVs

LOD information: 2 levels (LOD0 + LOD1) in a LOD Group on every prefab, LOD1 about 50% of LOD0 triangles

Collision: convex Mesh Colliders from custom simple hulls, 1-5 per weapon

Types of materials and texture maps: 1 PBR metallic material (URP Lit; Built-in Standard version included). Maps: Base Color + Mask Map (metallic, AO, smoothness)

Scale: real-world (1 unit = 1 metre)

Render pipelines: URP (default), Built-in (materials package included)

Tested in: Unity 6 (6000.5.0f1), URP 17.5

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.0f1 Compatible Compatible Not listed

URP is the default (all materials are URP Lit). Built-in Render Pipeline: import Documentation/MeleeWeaponsPack_BuiltInRP_Materials.unitypackage to switch the materials to the Standard shader. HDRP: use HDRP/Lit with the included Mask Map (see README).

As listed on the Asset Store.