Rock & Rock Wall Generator Kit + Procedural Level Tools
Streamline your environment art and world building with this intuitive procedural generation toolkit for Unity. Effortlessly generate endless variations of organic rocks, boulders, and modular stone walls directly inside the Unity Editor. Featuring real-time parameter tweaking, automated mesh baking, hidden geometry cleanup, and LOD generation, this tool empowers level designers and environment artists to build optimized rocky landscapes in seconds.
◼ Procedural Rock Generator
- Seed-Based Randomization: Generate infinite unique rock shapes instantly using randomized seed values or manual inputs.
- Distinct Shape Styles: Choose between organic, Cubic, and Crystal stylized rock silhouettes to match your project's aesthetic.
- Fine-Tuned Geometry Controls: Dial in density, radius, wave deformation, surface asymmetry, and decentralization.
- Proportion Shaping: Tailor assets to fit level slots with dedicated tallness, flatness, and wideness scaling sliders.
- Custom Base Mesh Support: Feed your own custom 3D meshes into the generator to use them as procedural modular building blocks.
◼ Procedural Rock Wall Generator
- Modular Wall Chunks: Assemble modular stone walls, cliff barriers, and defensive boundaries with adjustable grid density and dimensions.
- Organic Randomization: Break up repetitive patterns using automatic position offsets, rotational jitter, and scale variation.
- Seamless Tiling: Create repeatable modular wall prefabs designed to snap together and build expansive fortifications or canyon corridors quickly.
◼ One-Click Baking & Production Optimization
- Static Mesh Baking: Convert dynamic procedural structures into lightweight, standalone Unity static meshes with a single click.
- Automatic Overlap Removal: Cleanly strip hidden internal faces and overlapping polygons during bake to keep polycounts minimal and avoid overdraw.
- LOD Generation: Automatically create production-ready Level of Detail (LOD) groups for smooth frame rates across varying view distances.
- Colliders & NavMesh Setup: Configure automated primitive/mesh colliders and NavMesh obstacles directly in the baking pipeline.
◼ Scene Visualization & Level Design Utilities
- Real-Time Viewport Gizmos: Preview performance bounds, center pivots, collision boundaries, and NavMesh carving regions right in the Scene view before baking.
- Batch Scene Operations: Quickly select, delete, or replace all baked rocks and wall segments across your scene.
- Asset Swapping: Swap early prototype whitebox rocks with final optimized prefabs without losing level layout placement.
◼ Package Asset Manifest
Procedural Editor Tools & Scripts:
- Procedural Rock Generator Editor Window & Utility Scripts
- Rock Wall Generator Editor Window & Grid Placement Tools
- Mesh Optimization, Hidden Face Stripping & LOD Baking Modules
Included 3D Assets & Presets:
- 15 Ready-to-use hand-crafted base rock & boulder prefabs
- Pre-configured generator presets (Cubic, Crystal, Smooth Boulder, and Modular Wall Chunks)
- Demo scene showcasing active generator setups, baked comparisons, and performance visualization gizmos
(Note: Architectural ruin structures, trees, and custom nature foliage shaders are not included in this standalone toolkit; they are available in their respective kits or together in the master Ultimate Overgrown Ancient Ruins Pack).
Support & Community
Have questions, bug reports, or feature requests?
Join our Discord: https://discord.gg/6nE6JdAurz