RT Decal System gives Unity developers a complete workflow for creating and placing decals directly inside the editor.
Use it for road markings, lane arrows, graffiti, posters, dirt tracks, skid marks, cracks, stains, manholes, environmental details, and custom imported PNG decals.
The system supports manual Scene View placement, surface conforming, spline-based decal generation, layered spline painting, road-marking workflows, baking, LOD, distance culling, and mobile-oriented optimization tools.
Standard edition includes a curated starter decal library and full support for importing your own prepared PNG decals.
Designed for racing games, driving games, open-world environments, roads, tracks, parking areas, urban scenes, and other decal-heavy projects.
Render Pipeline: URP.