Pixel SFX - 222 8-bit Sounds View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.25 or later
Package size
5.6 MB
Files
227
Views in the past week
10

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Pixel SFX - 222 8-bit Sounds

by heyheythere (opens in new tab)

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222 retro sound effects for platformers, arcade games and RPGs. Every sound is 8-bit: square, triangle, saw and noise channels, the way old consoles made them.

Price $4.99

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Price history

Last 6 months

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Price history for Pixel SFX - 222 8-bit Sounds, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov

Asset preview

1 / 3

Pixel SFX - 222 8-bit Sounds screenshot 1

Pixel SFX - 222 8-bit Sounds screenshot 1

About this asset

222 retro sound effects for platformers, arcade games and RPGs. Every sound is 8-bit: square, triangle, saw and noise channels, the way old consoles made them.

Every one plays in the preview video.

What's inside

  • Coins & pickups (24): coins, gems, hearts, keys, ammo
  • Movement (29): jumps, landings, steps, dash, spring, fall
  • Shooting (25): lasers, blasters, machine gun, charge shot
  • Explosions (20): booms, crumbles, fireworks
  • Hits (24): hits, hurt, stomp, slash, block, death
  • Power-ups (20): power up and down, heal, shield, extra life
  • UI (33): move, select, confirm, cancel, error, pause, toggles, text blips
  • Magic (14): teleport, warp, spells, freeze, lightning, portal
  • Jingles (18): level complete, victory, game over, stage start, secret, countdown
  • Misc (15): doors, chests, switches, alarm, splash, engine, rain
  • Every sound as WAV (44.1 kHz, 16-bit), sorted into folders by category.
  • Levelled to the same loudness, trimmed, with no clicks at the start or end.
  • Named for what they are (jump_high, coin_double, level_complete) and listed in README.txt.
  • Works in any engine: Godot, Unity, GameMaker, Unreal, Construct, Pico-8 ports, web.

Free sample

Pixel SFX Free has 30 of these sounds, so you can try them in your game first.

The Python code that synthesises every sound and the demo's C# scripts were written with the help of AI (Anthropic's Claude); no generative audio model, no samples, no recordings. Every sound passes an automated check for clipping, clicks, silence and loudness.

From the publisher's Asset Store listing.

Technical details

  • Every sound as an AudioClip, a folder per kind, and a demo scene with a button per sound.
  • Unity 6.3 or later; the WAVs import in any version.
  • A Documentation.txt in the package's folder says what is where and how to use it.
  • Try the demo scene in your browser: https://heyheythere.com/demos/pixel-sfx/

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.25f1 Compatible Compatible Compatible

Works in any pipeline: the sounds are plain AudioClips and the demo scene's UI is IMGUI. Tested in Built-in, URP (2D and Universal Renderer) and HDRP.

As listed on the Asset Store.