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Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 6000.3.25 or later
- Package size
- 49.0 MB
- Files
- 1,087
- Views in the past week
- 14
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- $4.99 on
Keywords
Explosion FX - 15 Explosion, Fire & Smoke VFX in 6 Colours
15 animated explosion, fire and smoke effects as PNG sprite sheets, each in 6 colours, for any engine.
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Last 6 months
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Explosion FX - 15 Explosion, Fire & Smoke VFX in 6 Colours screenshot 1
About this asset
15 animated explosion, fire and smoke effects as PNG sprite sheets, each in 6 colours, for any engine. That's 90 sheets, each in three sets: 256 px and 128 px HD, and pixel art made at 64 px, not shrunk.
Every one plays in the preview video.
What's inside
6 colours: fire, red, blue, green, purple, white
15 effects in each. Blasts:
- explosion: a flash, a shock ring, a fireball billowing up into smoke, sparks
- blast: a small, quick one, for bullets, grenades and crates
- cluster: a string of explosions going off one after another
- ground: a blast on the ground, dirt flung out and a wave of dust
- mushroom: a mushroom cloud rising on a burning stem over a skirt of dust
- implosion: everything pulled in to a point, then a pop
- firework: a shell climbing on a sparking trail and bursting into twinkling stars
- puff: a puff of smoke, for things appearing, vanishing or landing
Fire and smoke:
- muzzle: a muzzle flash, turned to the barrel
- fireball: a flying fireball with a trail of flame (loops)
- rocket: a rocket's jet of flame and smoke trail, to put behind a missile (loops)
- fire: a torch or campfire flame with rising embers (loops)
- burn: a row of flames along the ground (loops)
- smoke: a column of smoke rising (loops)
- fuse: a burning fuse spitting sparks, for bombs and sparklers (loops)
- Loops are seamless; one-shots run 8 to 36 frames.
- Transparent PNG sheets, 8 frames a row, plus an effects.json with every frame size, frame count, fps, loop and anchor, and a GIF preview of each.
- Import steps for Unity and GameMaker in the README.
Compatibility
- Any engine that plays sprite sheets: Unity, GameMaker, Defold, Construct, Phaser, LÖVE, MonoGame.
Want to try it first? Explosion FX Free has an explosion, a blast, a muzzle flash, a fire and smoke in fire colours, and a white puff.
More in the same format: Combat FX (22 hits and impacts in 6 colours), Spell FX (22 spells in 7 elements) and Buff FX (29 buffs, auras, power ups and loot beams in 6 colours).
From the publisher's Asset Store listing.
Technical details
- Every effect as a prefab with its animation clip, on sprites sliced from the sheets with the pivot on the effect's anchor, and a demo scene; the pixel set point filtered. Unity 6.3+ with URP.
- Unity 6.3 or later with URP (the prefabs use URP's Sprite-Unlit-Default material).
- A Documentation.txt in the package's folder says what is where and how to use it.
- Try the demo scene in your browser: https://heyheythere.com/demos/explosion-fx/
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.25f1 | Not listed | Compatible | Not listed |
Made for URP (2D Renderer or Universal Renderer), where the prefabs and the demo scene render as they are with URP's Sprite-Unlit-Default material. In the Built-in pipeline and HDRP they show magenta until each SpriteRenderer's material is set to Sprites-Default; after that one change they render the same (tested in both).
As listed on the Asset Store.