Explosion FX - 15 Explosion, Fire & Smoke VFX in 6 Colours View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.3.25 or later
Package size
49.0 MB
Files
1,087
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Explosion FX - 15 Explosion, Fire & Smoke VFX in 6 Colours

by heyheythere (opens in new tab)

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15 animated explosion, fire and smoke effects as PNG sprite sheets, each in 6 colours, for any engine.

Price $4.99

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Price history

Last 6 months

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Price history for Explosion FX - 15 Explosion, Fire & Smoke VFX in 6 Colours, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov Version 1.1.0 released 7 Oct 2026 v1.1.0

Asset preview

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Explosion FX - 15 Explosion, Fire & Smoke VFX in 6 Colours screenshot 1

Explosion FX - 15 Explosion, Fire & Smoke VFX in 6 Colours screenshot 1

About this asset

15 animated explosion, fire and smoke effects as PNG sprite sheets, each in 6 colours, for any engine. That's 90 sheets, each in three sets: 256 px and 128 px HD, and pixel art made at 64 px, not shrunk.

Every one plays in the preview video.

What's inside

6 colours: fire, red, blue, green, purple, white

15 effects in each. Blasts:

  • explosion: a flash, a shock ring, a fireball billowing up into smoke, sparks
  • blast: a small, quick one, for bullets, grenades and crates
  • cluster: a string of explosions going off one after another
  • ground: a blast on the ground, dirt flung out and a wave of dust
  • mushroom: a mushroom cloud rising on a burning stem over a skirt of dust
  • implosion: everything pulled in to a point, then a pop
  • firework: a shell climbing on a sparking trail and bursting into twinkling stars
  • puff: a puff of smoke, for things appearing, vanishing or landing

Fire and smoke:

  • muzzle: a muzzle flash, turned to the barrel
  • fireball: a flying fireball with a trail of flame (loops)
  • rocket: a rocket's jet of flame and smoke trail, to put behind a missile (loops)
  • fire: a torch or campfire flame with rising embers (loops)
  • burn: a row of flames along the ground (loops)
  • smoke: a column of smoke rising (loops)
  • fuse: a burning fuse spitting sparks, for bombs and sparklers (loops)
  • Loops are seamless; one-shots run 8 to 36 frames.
  • Transparent PNG sheets, 8 frames a row, plus an effects.json with every frame size, frame count, fps, loop and anchor, and a GIF preview of each.
  • Import steps for Unity and GameMaker in the README.

Compatibility

  • Any engine that plays sprite sheets: Unity, GameMaker, Defold, Construct, Phaser, LÖVE, MonoGame.

Want to try it first? Explosion FX Free has an explosion, a blast, a muzzle flash, a fire and smoke in fire colours, and a white puff.

More in the same format: Combat FX (22 hits and impacts in 6 colours), Spell FX (22 spells in 7 elements) and Buff FX (29 buffs, auras, power ups and loot beams in 6 colours).

From the publisher's Asset Store listing.

Technical details

  • Every effect as a prefab with its animation clip, on sprites sliced from the sheets with the pivot on the effect's anchor, and a demo scene; the pixel set point filtered. Unity 6.3+ with URP.
  • Unity 6.3 or later with URP (the prefabs use URP's Sprite-Unlit-Default material).
  • A Documentation.txt in the package's folder says what is where and how to use it.
  • Try the demo scene in your browser: https://heyheythere.com/demos/explosion-fx/

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.25f1 Not listed Compatible Not listed

Made for URP (2D Renderer or Universal Renderer), where the prefabs and the demo scene render as they are with URP's Sprite-Unlit-Default material. In the Built-in pipeline and HDRP they show magenta until each SpriteRenderer's material is set to Sprites-Default; after that one change they render the same (tested in both).

As listed on the Asset Store.