Buff FX - 29 Buff, Aura & Loot VFX in 6 Colours View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.3.25 or later
Package size
50.2 MB
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Buff FX - 29 Buff, Aura & Loot VFX in 6 Colours

by heyheythere (opens in new tab)

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29 animated buff, aura, loot and UI effects as PNG sprite sheets, each in 6 colours, for any engine. That's 174 sheets, and the red heal floats hearts.

Price $4.99

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Price history

Last 6 months

USD
Price history for Buff FX - 29 Buff, Aura & Loot VFX in 6 Colours, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov 9 Nov Version 1.1.0 released 7 Oct 2026 v1.1.0

Asset preview

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Buff FX - 29 Buff, Aura & Loot VFX in 6 Colours screenshot 1

Buff FX - 29 Buff, Aura & Loot VFX in 6 Colours screenshot 1

About this asset

29 animated buff, aura, loot and UI effects as PNG sprite sheets, each in 6 colours, for any engine. That's 174 sheets, and the red heal floats hearts. Each comes in three sets: 256 px and 128 px HD, and pixel art made at 64 px, not shrunk.

Every one plays in the preview video.

What's inside

6 colours, which double as loot rarities: white (common), green (uncommon), blue (rare), purple (epic), gold (legendary), red (mythic)

On characters:

  • buff: chevrons and glints rising from a ring round the feet (loops)
  • debuff: chevrons and drips sinking into it (loops)
  • aura: a power-up flame licking up round the whole body, embers flying off (loops)
  • heal: light welling up and plus signs floating out (hearts in red)
  • shield: a bubble with a hex shimmer rolling over it (loops)
  • levelup: a beam shooting up, chevrons climbing it, a ring bursting out
  • haste: speed lines racing past, gusts whipping round, dust kicked up (loops)
  • orbit: three guardian orbs circling the body, trailing light (loops)
  • charge: lightning crackling up round the body from the ground (loops)
  • wings: wings of light from the shoulders, beating slowly, motes drifting off (loops)
  • absorb: orbs spiralling in to the chest, for experience, souls or mana, a ring as each lands (loops)

Over the head:

  • stun: stars circling (loops)
  • statup and statdown: a stat arrow bobbing (loops)
  • alert: an exclamation mark popping up, lines bursting round it
  • halo: a tilted ring of light bobbing, motes falling off it (loops)
  • crown: a crown of light for a champion or a top score, a gleam sweeping across it (loops)

On loot and UI:

  • beam: a loot beam over a pulsing ring, in its rarity colour (loops)
  • drop: a loot drop: a streak falls, lands with a flash and sparks, and leaves a beam fading
  • powerup: a star orb bobbing in a halo, glints circling it, waiting to be picked up (loops)
  • pickup: a pop, a ring and glints flung out
  • glow: a breathing halo with turning rays, to put behind an item (loops)
  • sparkle: glints twinkling in turn (loops)
  • frame: a rarity border for an item slot or card, lights running round it (loops)
  • shine: a band of light swept across a button or card
  • coins: a shower of coins bursting up, spinning, landing flat and glinting
  • chest: a fan of light rays and sparkles rising out of an opened chest (loops)
  • ping: a map pin bobbing over a spot, rings rippling out round it (loops)
  • rating: three empty stars filling one after another, each popping, for a results screen
  • Loops are seamless; one-shots run 16 to 30 frames.
  • Transparent PNG sheets, 8 frames a row, plus an effects.json with every frame size, frame count, fps, loop and anchor, and a GIF preview of each.
  • Import steps for Unity and GameMaker in the README.

Compatibility

  • Any engine that plays sprite sheets: Unity, GameMaker, Defold, Construct, Phaser, LÖVE, MonoGame.

Want to try it first? Buff FX Free has a gold buff, a green heal, a blue shield, a gold pickup and power up, a white loot beam and a white sparkle.

Hitting things too? Combat FX has 22 hits and impacts in 6 colours in the same format, and Spell FX 22 spells in 7 elements.

Statuses too? Status FX has 16 statuses that sit on a character, burning, poisoned, frozen or chained among them, each with a start, a loop and an end, in the same format (3 free).

From the publisher's Asset Store listing.

Technical details

  • Every effect as a prefab with its animation clip, on sprites sliced from the sheets with the pivot on the effect's anchor, and a demo scene; the pixel set point filtered. Unity 6.3+ with URP.
  • Unity 6.3 or later with URP (the prefabs use URP's Sprite-Unlit-Default material).
  • A Documentation.txt in the package's folder says what is where and how to use it.
  • Try the demo scene in your browser: https://heyheythere.com/demos/buff-fx/

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.25f1 Not listed Compatible Not listed

Made for URP (2D Renderer or Universal Renderer), where the prefabs and the demo scene render as they are with URP's Sprite-Unlit-Default material. In the Built-in pipeline and HDRP they show magenta until each SpriteRenderer's material is set to Sprites-Default; after that one change they render the same (tested in both).

As listed on the Asset Store.