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Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 6000.3.25 or later
- Package size
- 50.2 MB
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Keywords
Buff FX - 29 Buff, Aura & Loot VFX in 6 Colours
29 animated buff, aura, loot and UI effects as PNG sprite sheets, each in 6 colours, for any engine. That's 174 sheets, and the red heal floats hearts.
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Last 6 months
USDAsset preview
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Buff FX - 29 Buff, Aura & Loot VFX in 6 Colours screenshot 1
About this asset
29 animated buff, aura, loot and UI effects as PNG sprite sheets, each in 6 colours, for any engine. That's 174 sheets, and the red heal floats hearts. Each comes in three sets: 256 px and 128 px HD, and pixel art made at 64 px, not shrunk.
Every one plays in the preview video.
What's inside
6 colours, which double as loot rarities: white (common), green (uncommon), blue (rare), purple (epic), gold (legendary), red (mythic)
On characters:
- buff: chevrons and glints rising from a ring round the feet (loops)
- debuff: chevrons and drips sinking into it (loops)
- aura: a power-up flame licking up round the whole body, embers flying off (loops)
- heal: light welling up and plus signs floating out (hearts in red)
- shield: a bubble with a hex shimmer rolling over it (loops)
- levelup: a beam shooting up, chevrons climbing it, a ring bursting out
- haste: speed lines racing past, gusts whipping round, dust kicked up (loops)
- orbit: three guardian orbs circling the body, trailing light (loops)
- charge: lightning crackling up round the body from the ground (loops)
- wings: wings of light from the shoulders, beating slowly, motes drifting off (loops)
- absorb: orbs spiralling in to the chest, for experience, souls or mana, a ring as each lands (loops)
Over the head:
- stun: stars circling (loops)
- statup and statdown: a stat arrow bobbing (loops)
- alert: an exclamation mark popping up, lines bursting round it
- halo: a tilted ring of light bobbing, motes falling off it (loops)
- crown: a crown of light for a champion or a top score, a gleam sweeping across it (loops)
On loot and UI:
- beam: a loot beam over a pulsing ring, in its rarity colour (loops)
- drop: a loot drop: a streak falls, lands with a flash and sparks, and leaves a beam fading
- powerup: a star orb bobbing in a halo, glints circling it, waiting to be picked up (loops)
- pickup: a pop, a ring and glints flung out
- glow: a breathing halo with turning rays, to put behind an item (loops)
- sparkle: glints twinkling in turn (loops)
- frame: a rarity border for an item slot or card, lights running round it (loops)
- shine: a band of light swept across a button or card
- coins: a shower of coins bursting up, spinning, landing flat and glinting
- chest: a fan of light rays and sparkles rising out of an opened chest (loops)
- ping: a map pin bobbing over a spot, rings rippling out round it (loops)
- rating: three empty stars filling one after another, each popping, for a results screen
- Loops are seamless; one-shots run 16 to 30 frames.
- Transparent PNG sheets, 8 frames a row, plus an effects.json with every frame size, frame count, fps, loop and anchor, and a GIF preview of each.
- Import steps for Unity and GameMaker in the README.
Compatibility
- Any engine that plays sprite sheets: Unity, GameMaker, Defold, Construct, Phaser, LÖVE, MonoGame.
Want to try it first? Buff FX Free has a gold buff, a green heal, a blue shield, a gold pickup and power up, a white loot beam and a white sparkle.
Hitting things too? Combat FX has 22 hits and impacts in 6 colours in the same format, and Spell FX 22 spells in 7 elements.
Statuses too? Status FX has 16 statuses that sit on a character, burning, poisoned, frozen or chained among them, each with a start, a loop and an end, in the same format (3 free).
From the publisher's Asset Store listing.
Technical details
- Every effect as a prefab with its animation clip, on sprites sliced from the sheets with the pivot on the effect's anchor, and a demo scene; the pixel set point filtered. Unity 6.3+ with URP.
- Unity 6.3 or later with URP (the prefabs use URP's Sprite-Unlit-Default material).
- A Documentation.txt in the package's folder says what is where and how to use it.
- Try the demo scene in your browser: https://heyheythere.com/demos/buff-fx/
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.25f1 | Not listed | Compatible | Not listed |
Made for URP (2D Renderer or Universal Renderer), where the prefabs and the demo scene render as they are with URP's Sprite-Unlit-Default material. In the Built-in pipeline and HDRP they show magenta until each SpriteRenderer's material is set to Sprites-Default; after that one change they render the same (tested in both).
As listed on the Asset Store.