Spell FX - 22 Spell VFX in 7 Elements View on Asset Store (opens in new tab)

Package details

Latest version
1.3.0
Last updated
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Unity version
6000.3.25 or later
Package size
147.8 MB
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1,855
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Spell FX - 22 Spell VFX in 7 Elements

by heyheythere (opens in new tab)

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22 animated spells in 7 elements as PNG sprite sheets, for any engine.

Price $4.99

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Price history

Last 6 months

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Price history for Spell FX - 22 Spell VFX in 7 Elements, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 5 Oct 12 Oct 19 Oct 26 Oct 2 Nov Version 1.3.0 released 8 Oct 2026 v1.3.0

Asset preview

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Spell FX - 22 Spell VFX in 7 Elements screenshot 1

Spell FX - 22 Spell VFX in 7 Elements screenshot 1

About this asset

22 animated spells in 7 elements as PNG sprite sheets, for any engine. Each element has its own texture, silhouette and particles: fractured ice bolts and pillars, branching lightning, turbulent fire, bubbling venom and torn shadow. Impacts break into filaments, shards, sparks or droplets; beams carry layered moving strands. That's 154 sheets, each in three sets: 256 px and 128 px HD, and pixel art made at 64 px, not shrunk.

Every one plays in the preview video.

What's inside

7 elements: fire, ice, storm, arcane, holy, shadow, poison

22 spells in each:

  • bolt: a projectile to fly at the target (loops)
  • beam: a channelled ray from the hand into the target, splashing where it lands (loops)
  • breath: a cone gushing out of a mouth, churning, then thinning away
  • missiles: a volley of five small missiles curving from the hand into the target, each bursting where it lands
  • drain: two strands twisting from the target into the hand, carrying bits of it along (loops)
  • eruption: a crack racing along the ground from the caster's feet, the element bursting up out of it in six spouts
  • impact: where it hits
  • meteor: a ball streaking down from the sky, a crash, a patch left burning out
  • rain: the element falling on an area, each bit splashing where it lands (loops)
  • cast: power gathering into an orb, then a release
  • nova: a ring bursting outward
  • pillar: an eruption from the ground, or a strike from the sky
  • area: a pool on the ground, seen at an angle (loops)
  • wall: a wall of the element standing along the ground, shards for ice, bolts for storm (loops)
  • vortex: a whirlwind on the spot, swaying, carrying bits round and up (loops)
  • aura: wrapped around a character's feet and body (loops)
  • ward: a dome over a character, bright toward its edge like glass (loops)
  • orbit: four orbs circling a character on a tilted ring (loops)
  • charge: the element made in to a growing, throbbing orb, to hold while charging (loops)
  • rune: a magic circle seen from above (loops)
  • portal: an upright oval swirling round a deep middle (loops)
  • teleport: a column closing on a character to a line, a flash, gone
  • 16 to 32 frames each, made for their fps, and the loops loop seamlessly.
  • Transparent PNG sheets, 8 frames a row, plus an effects.json with every frame size, frame count, fps and anchor, and a GIF preview of each.
  • Import steps for Unity and GameMaker in the README.

In 3D: Magic Circles 3D puts magic circles, portals, auras, rings of runes, pillars of light and wards in a 3D scene, in eight elements (16 free).

What the spells leave on their target: Status FX has 16 statuses that sit on a character, burning, poisoned, frozen or chained among them, each with a start, a loop and an end, in the same format (3 free).

When a fireball lands: Explosion FX has explosions, fire and smoke in 6 colours in the same format (6 free).

Compatibility

  • Any engine that plays sprite sheets: Unity, GameMaker, Defold, Construct, Phaser, LÖVE, MonoGame.

Unity: download spell-fx-1.3.0.unitypackage, import it through Assets > Import Package > Custom Package, and open Assets/SpellFX/Demo/L_SpellFXDemo.unity.

Want to try it first? Spell FX Free has the fire, ice and arcane bolts and impacts.

From the publisher's Asset Store listing.

Technical details

  • Every effect as a prefab with its animation clip, on sprites sliced from the sheets with the pivot on the effect's anchor, and a demo scene; the pixel set point filtered. Unity 6.3+ with URP.
  • Unity 6.3 or later with URP (the prefabs use URP's Sprite-Unlit-Default material).
  • A Documentation.txt in the package's folder says what is where and how to use it.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.25f1 Not listed Compatible Not listed

Made for URP (2D Renderer or Universal Renderer), where the prefabs and the demo scene render as they are with URP's Sprite-Unlit-Default material. In the Built-in pipeline and HDRP they show magenta until each SpriteRenderer's material is set to Sprites-Default; after that one change they render the same (tested in both).

As listed on the Asset Store.