Build a zombie shooter in minutes. Low Poly Apocalypse gives you a complete, ready-to-fight cast in a clean flat-shaded style. Every unit is rigged, animated and set up with a prefab and an Animator Controller, and a playable demo shows them all in action.
SURVIVORS (10)
- Pistol, Rifle, Shotgun, Sniper: two-handed aim with recoil; the long guns are held at the shoulder
- Bat and Machete: melee swing attacks
- Minigun and Flamethrower: heavy units that fire from the hip
- 2 turret gunners who ride the vehicles
ZOMBIES (5)
- Walker, Runner (sprints), Bloater (bursts into toxic gas when it dies), Spitter (acid attack), Riot (armoured)
BIG UNITS
- Mutant Brute: swings a concrete slab that smashes the ground and damages everything nearby
- Pickup Technical and Army Jeep: mounted machine guns with a gunner on board; they explode when destroyed
- Mutant Wyvern boss: walks, flies, and breathes acid bombs on the ground and in the air
GAMEPLAY-READY SCRIPTS (full C# source)
- Movement, health, teams and friendly fire
- Guns: tracer bullets, muzzle flashes, shotgun spread, sustained minigun fire
- Flamethrower flames, acid spit and acid breath
- Melee hits with swing trails and a ground smash; death explosions
- Auto-aim toward the nearest enemy
- All effects are built from lightweight low poly meshes: no particle systems, no textures
DEMO
A ruined city street with every unit ready to control. Move, shoot, fly the boss, switch units and toggle friendly fire. The environment is included as a prefab.
MOBILE-FRIENDLY
Every model uses one shared material with one 64×64 palette texture, so a whole battle renders in very few draw calls.
Humanoid characters share one skeleton, so their animations can be retargeted to each other or to any other Humanoid.
Includes PDF documentation.