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Package details
- Latest version
- 1.0.1
- Last updated
- First released
- Unity version
- 6000.3.25 or later
- Package size
- 17.7 MB
- Files
- 727
- Views in the past week
- 13
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- $4.99 on
Keywords
Combat FX - 60 Hit VFX Sheets
60 animated hit effects as PNG sprite sheets: 10 hits in 6 colours, for any engine. Each comes in three sets: 256 px and 128 px HD, and pixel art made at 64 px, not shrunk.
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Last 6 months
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Combat FX - 60 Hit VFX Sheets screenshot 1
About this asset
60 animated hit effects as PNG sprite sheets: 10 hits in 6 colours, for any engine. Each comes in three sets: 256 px and 128 px HD, and pixel art made at 64 px, not shrunk.
Every one plays in the preview video.
What's inside
6 colours: white, red, gold, blue, purple, green
10 hits in each:
- slash: a sword swipe, a crescent with speed lines
- cross: two cuts in an X
- claw: three claw marks raked down
- thrust: a spear or rapier driving in, bursting at its point
- hit: a blunt, comic-style punch star
- spark: sparks off metal
- crit: a critical hit: flash, rays, a double ring and glints
- shockwave: a ring blown outward
- block: a shield of hexes flashing up against the hit
- splat: a splash of liquid, blood in red, goo in green
- 12 to 20 frames each at 30 fps: quick, as hits should be.
- Transparent PNG sheets, 8 frames a row, plus an effects.json with every frame size, frame count, fps and anchor, and a GIF preview of each.
- Godot 4 player included: CombatFX.spawn(self, "red_slash", enemy.position), turned to the attack with one more argument. With a demo: pick a colour and a hit, click to land it.
- Import steps for Unity and GameMaker in the README.
Compatibility
- Any engine that plays sprite sheets: Unity, GameMaker, Godot, Defold, Construct, Phaser, LÖVE, MonoGame.
- The Godot player: Godot 4.3 to 4.7, tested on both ends and on every renderer.
Casting spells too? Spell FX has 56 in the same format.
The Godot shaders that render every frame and the package's C# scripts (the effect component and the demo) were written with the help of AI (Anthropic's Claude); no generative image model.
From the publisher's Asset Store listing.
Technical details
- Every effect as a prefab with its animation clip, on sprites sliced from the sheets with the pivot on the effect's anchor, and a demo scene; the pixel set point filtered. Unity 6.3+ with URP.
- Unity 6.3 or later with URP (the prefabs use URP's Sprite-Unlit-Default material).
- A Documentation.txt in the package's folder says what is where and how to use it.
- Try the demo scene in your browser: https://heyheythere.com/demos/combat-fx/
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.25f1 | Not listed | Compatible | Not listed |
Made for URP (2D Renderer or Universal Renderer), where the prefabs and the demo scene render as they are with URP's Sprite-Unlit-Default material. In the Built-in pipeline and HDRP they show magenta until each SpriteRenderer's material is set to Sprites-Default; after that one change they render the same (tested in both).
As listed on the Asset Store.